Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers G Palaigeorgiou, A Grammatikopoulou Interactive Technology and Smart Education 13 (1), 2-18, 2016 | 61 | 2016 |
Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums. G Papagiannakis, E Geronikolakis, M Pateraki, VM López-Menchero, ... Encyclopedia of computer graphics and games, 1-13, 2019 | 57 | 2019 |
An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education A Grammatikopoulou, S Laraba, O Sahbenderoglu, K Dimitropoulos, ... Journal of Computers in Education 6 (3), 417-450, 2019 | 46 | 2019 |
Folk dance pattern recognition over depth images acquired via kinect sensor E Protopapadakis, A Grammatikopoulou, A Doulamis, N Grammalidis The International Archives of the Photogrammetry, Remote Sensing and Spatial …, 2017 | 37 | 2017 |
Detecting hypomimia symptoms by selfie photo analysis: for early Parkinson disease detection A Grammatikopoulou, N Grammalidis, S Bostantjopoulou, Z Katsarou Proceedings of the 12th ACM International Conference on PErvasive …, 2019 | 32 | 2019 |
Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson’s disease SB Dias, JA Diniz, E Konstantinidis, T Savvidis, V Zilidou, PD Bamidis, ... Frontiers in Psychology 11, 612835, 2021 | 17 | 2021 |
Exploiting annotated video to support dance education T Tsiatsos, E Stavridou, A Grammatikopoulou, S Douka, G Sofianidis 2010 Sixth Advanced International Conference on Telecommunications, 100-105, 2010 | 13 | 2010 |
An adaptive framework for the creation of bodymotion-based games A Grammatikopoulou, S Laraba, O Sahbenderoglu, K Dimitropoulos, ... 2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017 | 12 | 2017 |
Innovative Parkinson's disease patients' motor skills assessment: the i-PROGNOSIS paradigm SB Dias, A Grammatikopoulou, JA Diniz, K Dimitropoulos, N Grammalidis, ... Frontiers in Computer Science 2, 20, 2020 | 10 | 2020 |
Motion analysis of parkinson diseased patients using a video game approach A Grammatikopoulou, K Dimitropoulos, S Bostantjopoulou, Z Katsarou, ... Proceedings of the 12th ACM International Conference on Pervasive …, 2019 | 10 | 2019 |
Artful—An AR social self-guided tour app for cultural learning in museum settings A Grammatikopoulou, N Grammalidis Information 14 (3), 158, 2023 | 6 | 2023 |
Motion analysis on depth camera data to quantify Parkinson’s disease patients’ motor status within the framework of I-Prognosis personalized game suite SB Dias, A Grammatikopoulou, N Grammalidis, JA Diniz, T Savvidis, ... 2020 IEEE International Conference on Image Processing (ICIP), 3264-3268, 2020 | 5 | 2020 |
Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts S Dias, I Ioakeimidis, K Dimitropoulos, A Grammatikopoulou, ... Proceedings of the 13th ACM International Conference on PErvasive …, 2020 | 4 | 2020 |
Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers GPA Grammatikopoulou Education 13 (1), 2-18, 2016 | 2 | 2016 |
A platform for health emergency warning and wandering behaviour detection supporting people with Intellectual Disability A Grammatikopoulou, N Grammalidis, M Papadogiorgaki, M Zervakis Proceedings of the 15th International Conference on PErvasive Technologies …, 2022 | 1 | 2022 |
An Integrated Support System for People with Intellectual Disability M Papadogiorgaki, N Grammalidis, A Grammatikopoulou, K Apostolidis, ... Electronics 12 (18), 3803, 2023 | | 2023 |
ARtful-Curating the Invisible: Design, Development & Evaluation of a Social Media Tool for Cultural Learning in Museum Settings A Grammatikopoulou Interuniversity Postgraduate Programme “Museology-Cultural Management …, 2020 | | 2020 |