Emotional mapping of the archaeologist game G Guazzaroni Computers in Human Behavior 29 (2), 335-344, 2013 | 40 | 2013 |
Virtual and augmented reality in Education, Art, and Museums G Guazzaroni, AS Pillai IGI Global, 2019 | 35 | 2019 |
Pedagogical sustainability of interoperable formal and informal learning environments S Leone, G Guazzaroni Organizational Learning and Knowledge: Concepts, Methodologies, Tools and …, 2012 | 19 | 2012 |
Virtual and augmented reality in mental health treatment G Guazzaroni IGI Global, 2018 | 18 | 2018 |
Personality identification from social media using deep learning: a review S Bhavya, AS Pillai, G Guazzaroni Soft Computing for Problem Solving: SocProS 2018, Volume 2, 523-534, 2020 | 12 | 2020 |
Emotional mapping of a place of interest using mobile devices for learning G Guazzaroni, T Leo Proceedings of IADIS International Conference on Mobile Learning, 277-281, 2011 | 12 | 2011 |
The increasing need of validation of non-formal and informal learning. The case of the community of practice “WEBM. ORG” S Leone, G Guazzaroni, L Carletti, T Leo IADIS INTERNATIONAL CONFERENCE on COGNITION AND EXPLORATORY LEARNING IN THE …, 2010 | 11 | 2010 |
Virtual and augmented reality in art during the pandemic G Guazzaroni Extended reality usage during COVID 19 pandemic, 89-93, 2022 | 6 | 2022 |
Extended reality usage during COVID 19 pandemic AS Pillai, G Guazzaroni Springer, 2022 | 6 | 2022 |
Role of emotions in interactive museums: How art and virtual reality affect emotions G Guazzaroni Virtual and augmented reality in education, art, and museums, 174-193, 2020 | 6 | 2020 |
Experiential mapping of museum augmented places: Using mobile devices for learning G Guazzaroni Lambert Academic Pub., 2012 | 6 | 2012 |
AR moulded-objects performing Giuseppe Verdi's 200th birthday G Guazzaroni, M Compagno Archeomatica 4 (4), 2013 | 5 | 2013 |
Autism Spectrum Disorder (ASD) and Attention-Deficit/Hyperactivity Disorder (ADHD) Children: From users to creators of virtual reality learning content G Guazzaroni Virtual and Augmented Reality in Mental Health Treatment, 176-198, 2019 | 4 | 2019 |
Street poetry in augmented reality G Guazzaroni Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and …, 2016 | 4 | 2016 |
The ritual and the rhythm: Interacting with augmented reality, visual poetry and storytelling across the streets of scattered L’Aquila G Guazzaroni eLearning Papers, 3, 2013 | 4 | 2013 |
Digital heritage: new ways to provoke an emotional response to art G Guazzaroni International Journal of Art, Culture, Design, and Technology (IJACDT) 10 (1 …, 2021 | 3 | 2021 |
Virtual reality (VR) for school children with autism spectrum disorder (ASD): A way of rethinking teaching and learning G Guazzaroni, AS Pillai Virtual and Augmented Reality in Mental Health Treatment, 141-158, 2019 | 3 | 2019 |
The impact of augmented reality and virtual reality study material in the future of learning: a teamwork experience G Guazzaroni Mobile Technologies and Augmented Reality in Open Education, 77-94, 2017 | 3 | 2017 |
Emotional mapping of museum augmented places G Guazzaroni Archeomatica 3 (3), 2012 | 2 | 2012 |
Leveraging immersive technologies during the COVID-19 pandemic—opportunities and challenges AS Pillai, R Sunil, G Guazzaroni Extended Reality Usage During COVID 19 Pandemic, 75-87, 2022 | 1 | 2022 |