Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons P Dickinson, G Cielniak, O Szymanezyk, M Mannion 2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016 | 62 | 2016 |
Accelerated hardware video object segmentation: From foreground detection to connected components labelling K Appiah, A Hunter, P Dickinson, H Meng Computer vision and image understanding 114 (11), 1282-1291, 2010 | 43 | 2010 |
A run-length based connected component algorithm for FPGA implementation K Appiah, A Hunter, P Dickinson, J Owens 2008 International Conference on Field-Programmable Technology, 177-184, 2008 | 42 | 2008 |
A spatially distributed model for foreground segmentation P Dickinson, A Hunter, K Appiah Image and vision computing 27 (9), 1326-1335, 2009 | 40 | 2009 |
Instant replay: Building a game engine with reproducible behavior P Dickinson Gamasutra (July 2001), 2001 | 31 | 2001 |
Implementation and applications of tri-state self-organizing maps on FPGA K Appiah, A Hunter, P Dickinson, H Meng IEEE Transactions on Circuits and Systems for Video Technology 22 (8), 1150-1160, 2012 | 30 | 2012 |
Fpga implementation of naive bayes classifier for visual object recognition H Meng, K Appiah, A Hunter, P Dickinson CVPR 2011 WORKSHOPS, 123-128, 2011 | 27 | 2011 |
Unpredictable movement as an anti-predator strategy G Richardson, P Dickinson, OHP Burman, TW Pike Proceedings of the Royal Society B: Biological Sciences 285 (1885), 20181112, 2018 | 21 | 2018 |
Automatic classification of flying bird species using computer vision techniques J Atanbori, W Duan, J Murray, K Appiah, P Dickinson Pattern Recognition Letters 81, 53-62, 2016 | 20 | 2016 |
Virtual reality crowd simulation: effects of agent density on user experience and behaviour P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood Virtual Reality 23 (1), 19-32, 2019 | 19 | 2019 |
Towards agent-based crowd simulation in airports using games technology O Szymanezyk, P Dickinson, T Duckett KES International Symposium on Agent and Multi-Agent Systems: Technologies …, 2011 | 18 | 2011 |
Scene modelling using an adaptive mixture of Gaussians in colour and space P Dickinson, A Hunter IEEE Conference on Advanced Video and Signal Based Surveillance, 2005., 64-69, 2005 | 18 | 2005 |
Dead fun: uncomfortable interactions in a virtual reality game for coffins J Brown, K Gerling, P Dickinson, B Kirman Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 15 | 2015 |
Human behavioural analysis with self-organizing map for ambient assisted living K Appiah, A Hunter, A Lotfi, C Waltham, P Dickinson 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 2430-2437, 2014 | 13 | 2014 |
Automatic nesting seabird detection based on boosted HOG-LBP descriptors C Qing, P Dickinson, S Lawson, R Freeman 2011 18th IEEE International Conference on Image Processing, 3577-3580, 2011 | 12 | 2011 |
Improving games AI performance using grouped hierarchical level of detail D Osborne, P Dickinson SSAISB, 2010 | 12 | 2010 |
An FPGA-based infant monitoring system P Dickinson, K Appiah, A Hunter, S Ormston Proceedings. 2005 IEEE International Conference on Field-Programmable …, 2005 | 12 | 2005 |
Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games K Hicks, K Gerling, B Kirman, C Linehan, P Dickinson Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 11 | 2015 |
Agent-based crowd simulation in airports using games technology O Szymanezyk, T Duckett, P Dickinson Transactions on Computational Collective Intelligence VIII, 192-213, 2012 | 11 | 2012 |
From individual characters to large crowds: Augmenting the believability of open-world games through exploring social emotion in pedestrian groups O Szymanezyk, P Dickinson, T Duckett ARA Digital Media Private Limited, 2011 | 11 | 2011 |