L'arte del coinvolgimento: emozioni e stimoli per cambiare il mondo F Viola, V Idone Cassone HOEPLI EDITORE, 2017 | 70 | 2017 |
Mimicking gamers: Understanding gamification through roger Caillois V Idone Cassone Games and Culture 12 (4), 340-360, 2017 | 21 | 2017 |
Languagescapes. Ancient and Artificial Languages in Today's Culture V Idone Cassone, J Ponzo, M Thibault | 16* | 2020 |
The HGR framework A Semiotic Approach to the Representation of History in Digital Games V Idone Cassone, M Thibault | 16* | 2016 |
Lude et labora. Notes on gamification at work V Idone Cassone Performance Research 21 (4), 101-107, 2016 | 13 | 2016 |
I discorsi della fine: catastrofi, disastri, apocalissi V Idone Cassone, B Surace, M Thibault Aracne editrice, 2018 | 10 | 2018 |
Through the ludic glass: a cultural genealogy of gamification V Idone Cassone Proceedings of the 21st International Academic Mindtrek Conference, 54-62, 2017 | 10 | 2017 |
Sub specie ludi. Gamification, Ludification and the boundaries of Play V Idone Cassone PhD Dissertation, University of Turin, 2019 | 6 | 2019 |
Gotta face ‘em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism V Idone Cassone Sign Systems Studies 49 (3-4), 543-565, 2021 | 5* | 2021 |
With a bang or with a whimper V Idone Cassone, B Surace, M Thibault Aracne editrice 28, 9-26, 2018 | 3* | 2018 |
Echoes of the Past: A Gamified Initiative for Audience Development of Cultural Heritage V Idone Cassone, F Viola Transforming Society and Organizations through Gamification: From the …, 2021 | 2 | 2021 |
I Play, Therefore I Believe: Religio and Faith in Digital GamesReligio and Faith in Digital Games V Idone Cassone, M Thibault Natale S. & Pasulka D. (eds) Believing in Bits: Digital Media and the …, 2019 | 2* | 2019 |
I Play, Therefore I Believe. Religio and Faith in Digital Games M Thibault, V Idone Cassone Believing in Bits: Digital Media and the Supernatural, 2019 | 2* | 2019 |
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems. V Idone Cassone GamiFIN, 70-83, 2019 | 2 | 2019 |
Città in gioco. La Smart City tra neoliberismo municipale e riduzione della complessità C Marciano, E Onnis, V IDONE CASSONE RIVISTA TRIMESTRALE DI SCIENZA DELL'AMMINISTRAZIONE, 1-28, 2020 | 1 | 2020 |
The Japanese Influences on Cultural Gamification V Idone Cassone Replaying Japan 2, 49-59, 2020 | 1* | 2020 |
La gamification e i confini del gioco V Idone Cassone DigitCult-Scientific Journal on Digital Cultures 4 (1), 75-86, 2019 | 1 | 2019 |
“IT’S OVER 9000.” Apeiron Narrative Configurations in contemporary Mediascape V Idone Cassone Digital Age in Semiotics & Communication 1 (1), 79-94, 2018 | 1 | 2018 |
L'ordine dei discorsi: Censura e visibilità nei comment systems V Idone Cassone Lexia 21, 255-270, 2015 | 1 | 2015 |
Metropoesis: semiotics, fictional cities and speculative urban design M Thibault, V Idone Cassone, G Ferri Semiotic Approaches to Urban Space, 268-290, 2024 | | 2024 |