Margarida ROMERO (full professor)
Margarida ROMERO (full professor)
Laboratoire d'Innovation et Numérique pour l'Éducation (LINE), Université Côte d'Azur
Verified email at unice.fr - Homepage
Title
Cited by
Cited by
Year
Los entornos virtuales de aprendizaje basados en sistemas de emulación cognitiva
M Monereo, C. & Romero
Psicología de la educación virtual. Aprender y enseñar con las Tecnologías …, 2008
802*2008
Are online learners frustrated with collaborative learning experiences?
N Capdeferro, M Romero
The International Review of Research in Open and Distance Learning 13 (2), 26-44, 2012
2522012
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
M Romero, M Usart, M Ott
Games and Culture 10 (2), 148-177, 2015
1452015
Serious games development and applications: second international conference, sgda 2011, lisbon, portugal, september 19-20, 2011, proceedings
M Ma, MF Oliveira, JM Pereira
Springer-Verlag New York Inc, 2011
142*2011
To rubric or not to rubric? The effects of self-assessment on self-regulation, performance and self-efficacy
E Panadero, M Romero
Assessment in Education: Principles, Policy & Practice 21 (2), 133-148, 2014
1332014
Framing the Adoption of Serious Games in Formal Education.
S Arnab, R Berta, J Earp, S de Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-Learning 10 (2), 159-171, 2012
1292012
Quality of e-learners’ time and learning performance beyond quantitative time-on-task
M Romero, E Barberà
The International Review of Research in Open and Distance Learning 12 (5 …, 2011
1212011
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation
C Wankel, P Blessinger
Emerald Group Publishing, 2012
100*2012
The impact of a rubric and friendship on peer assessment: Effects on construct validity, performance, and perceptions of fairness and comfort
E Panadero, M Romero, JW Strijbos
Studies in Educational Evaluation 39 (4), 195-203, 2013
902013
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
852012
Increasing Student Engagement and Retention Using Online Learning Activities: Wikis, Blogs and Webquests
C Wankel, P Blessinger
Emerald Group Publishing, 2012
82*2012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
782012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
582014
Computational thinking development through creative programming in higher education
M Romero, A Lepage, B Lille
International Journal of Educational Technology in Higher Education 14 (1), 42, 2017
512017
Serious Games para el desarrollo de las competencias del siglo XXI
M Romero, OT Gebera
Revista de educación a distancia, 2012
492012
Serious Games para el desarrollo de las competencias del siglo XXI
M Romero, OT Gebera
Revista de educación a distancia, 2012
492012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
462015
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
462015
Creativity in Collaborative Learning across the Life Span
M Romero, P Hyvönen, E Barberà
Creative Education 3 (4), 0-0, 2012
442012
Gestion du temps dans les Activités Projet Médiatisées à Distance
M Romero
432010
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Articles 1–20