Jeffrey Earp
Jeffrey Earp
Istituto per le Tecnologie Didattiche, CNR
Verified email at
Cited by
Cited by
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
Gamification and education: A literature review
I Caponetto, J Earp, M Ott
European Conference on Games Based Learning 1, 50, 2014
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
The Nordic approach to introducing Computational Thinking and programming in compulsory education
S Bocconi, A Chioccariello, J Earp
Report prepared for the Nordic@ BETT2018 Steering Group, 397-400, 2018
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
Game making for learning: A systematic review of the research literature
J Earp
Proceedings of 8th international conference of education, research and …, 2015
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
Approaches to collaborative game-making for fostering 21st century skills
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ...
European Conference on Games Based Learning, 45, 2013
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
IFIP World Computer Congress, TC 3, 37-44, 2008
Fostering reflection in ICT-based pedagogical planning
J Earp, F Pozzi
Proceedings of the first International LAMS conference, 35-44, 2006
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S De Freitas, M Romero, I Stanescu, ...
Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011
Learning through playing for or against each other
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
Promoting Collaborative Learning In Digital Game Based Learning, ECIS, 93, 2012
Paving the way to Game Based Learning: a question matrix for Teacher Reflection
M Ney, V Emin, J Earp
Procedia Computer Science 15, 17-24, 2012
Sharing digital resources in teacher education: an ontology-based approach
S Alvino, S Bocconi, P Boytchev, J Earp, L Sarti
Demetra EOOD, 2009
Facilitating educators’ knowledge sharing with dedicated Information Systems
J Earp, M Ott, F Pozzi
Computers in human behavior 29 (2), 445-455, 2013
MAGICAL: collaborative game building as a means to foster reasoning abilities and creativity
RM Bottino, J Earp, M Ott
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
A multi-dimensional space for learning design representations and tools
F Pozzi, D Persico, J Earp
The art & science of learning design, 49-62, 2015
The system can't perform the operation now. Try again later.
Articles 1–20