Loïc Caroux
Loïc Caroux
UT2 Associate Professor, CLLE (CNRS - UT2), TMBI (Univ. Toulouse)
Verified email at univ-tlse2.fr - Homepage
TitleCited byYear
Player–video game interaction: A systematic review of current concepts
L Caroux, K Isbister, L Le Bigot, N Vibert
Computers in Human Behavior 48, 366-381, 2015
672015
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach
L Caroux, C Consel, L Dupuy, H Sauzéon
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
242014
Maximizing players’ anticipation by applying the proximity-compatibility principle to the design of video games
L Caroux, L Le Bigot, N Vibert
Human Factors 53 (2), 103-117, 2011
202011
Impact of the motion and visual complexity of the background on players' performance in video game-like displays
L Caroux, L Le Bigot, N Vibert
Ergonomics 56 (12), 1863-1876, 2013
172013
Influence of head-up displays’ characteristics on user experience in video games
L Caroux, K Isbister
International Journal of Human-Computer Studies 87, 65-79, 2016
152016
The influence of story consistency and reading context on the construction of documents models from multiple sources
JF Rouet, MA Britt, L Caroux, C Nivet, L Le Bigot
72009
Impairment of shooting performance by background complexity and motion
L Caroux, L Le Bigot, N Vibert
Experimental psychology, 2015
42015
Investigating memory constraints on recall of options in interactive voice response system messages
L Le Bigot, L Caroux, C Ros, A Lacroix, V Botherel
Behaviour & Information Technology 32 (2), 106-116, 2013
32013
Détecter l'apparition d'objets sur un fond visuel en mouvement
L Caroux, N Vibert, L Le Bigot
32009
MAN: Mise en Place d'une Méthode d’Évaluation Croisée de l'Accès aux Ressources Numériques
L Caroux, E Campo, N Vigouroux, E Bourreau, M Clerc, P Gorce, C Graff, ...
22018
Designing an accessible and engaging email application for aging in place
L Caroux, C Consel, H Sauzéon, L Dupuy
2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced …, 2017
22017
Vers une utilisabilité spécifique des jeux vidéo?
L Caroux, L Le Bigot, N Vibert
22010
Towards context-aware assistive applications for aging in place via real-life-proof activity detection
L Caroux, C Consel, L Dupuy, H Sauzéon
Journal of ambient intelligence and smart environments 10 (6), 445-459, 2018
12018
How visual background motion and task difficulty modulate players’ performance in a shooting task
L Caroux, L Le Bigot, N Vibert
Displays 38, 1-8, 2015
12015
Measuring aspects of player experience: A systematic review of human-computer interaction journals
L Caroux, K Isbister
12014
Influence d'arrière-plans en mouvement sur la performance de recherche visuelle
L Caroux, L Le Bigot, N Vibert
12011
Searching for an item in dynamic visual environments: Impact of a moving background on visual search
L Caroux, L Le Bigot, N Vibert
12010
Beneficial effects of spatial sharing of visual attention on player's performance in a video game
L Caroux, N Vibert, L Le Bigot
12009
Influence de la composition des affichages tête-haute sur la performance et l'expérience des joueurs novices et experts dans les jeux MOBA
M Delmas, L Caroux, C Lemercier
2019
Acceptability of notifications delivered to older adults by technology-based assisted living services
L Caroux, C Consel, M Merciol, H Sauzéon
Universal Access in the Information Society, 1-9, 2019
2019
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