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Mireia Usart
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Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
3852015
Assessing Teacher Digital Competence: the Construction of an Instrument for Measuring the Knowledge of Pre-Service Teachers
JL Lázaro-Cantabrana, M Usart, M Gisbert-Cervera
Journal of New Approaches in Educational Research 8 (1), 2019
2922019
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
1992012
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1802012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1682014
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
1302012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1162015
Validation of a tool for self-evaluating teacher digital competence
M Usart Rodríguez, JL Lazaro Cantabrana, M Gisbert Cervera
Educación XX1: revista de la Facultad de Educación, 2021
110*2021
Teacher’s digital competence among final year Pedagogy students in Chile and Uruguay
J Silva, M Usart, JL Lázaro-Cantabrana
Comunicar 27 (61), 33-43, 2019
1042019
Competencia digital docente, actitud y uso de tecnologías digitales por parte de profesores universitarios (Teacher digital competence, attitude and use of digital technologies by
M Paz-Saavedra, L.E., Gisbert Cervera, M., & Usart-Rodríguez
Pixel-Bit. Revista de Medios y Educación 63, 93-130, 2022
85*2022
An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations
D Schina, V Esteve, M Usart
Education and Information Technologies, 2020
842020
Competencia digital docente en estudiantes de último año de Pedagogía de Chile y Uruguay
JES Quiroz, MU Rodríguez, JLL Cantabrana
Comunicar: Revista Científica de Comunicación y Educación, 33-43, 2019
652019
La competencia digital de los docentes de los conservatorios. Estudio de autopercepción en España
RFP Martín, M Usart, MJU Carnicero
Revista electrónica de LEEME, 24-41, 2019
612019
An associational study: Preschool teachers’ acceptance and self-efficacy towards Educational Robotics in a pre-service teacher training program
D Schina, C Valls-Bautista, A Borrull-Riera, M Usart, V Esteve-González
International Journal of Educational Technology in Higher Education 18, 1-20, 2021
542021
Serious games integration in an entrepreneurship massive online open course (MOOC)
M Romero, M Usart
Serious Games Development and Applications: 4th International Conference …, 2013
482013
Serious games for serious learning using SG for business, management and defence education
MM Popescu, M Romero, M Usart
International Journal of Computer Science Research and Application 3 (1), 5-15, 2013
462013
The integration of sustainable development goals in educational robotics: A teacher education experience
D Schina, V Esteve-González, M Usart, JL Lázaro-Cantabrana, M Gisbert
Sustainability 12 (23), 10085, 2020
422020
The temporal perspective in higher education learners: Comparisons between online and onsite learning
M Romero, M Usart
European Journal of Open, Distance and e-Learning 17 (1), 190-209, 2014
402014
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
362012
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
332014
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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