Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games R Brondi, L Alem, G Avveduto, C Faita, M Carrozzino, F Tecchia, ... Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 42 | 2015 |
ADITHO–a serious game for training and evaluating medical ethics skills C Lorenzini, C Faita, M Barsotti, M Carrozzino, F Tecchia, M Bergamasco Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 12 | 2015 |
Perception of basic emotions from facial expressions of dynamic virtual avatars C Faita, F Vanni, C Lorenzini, M Carrozzino, C Tanca, M Bergamasco Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 12 | 2015 |
Natural user interface to assess social skills in autistic population C Faita, R Brondi, C Tanca, M Carrozzino, M Bergamasco Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 9 | 2017 |
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups C Faita, F Vanni, C Tanca, E Ruffaldi, M Carrozzino, M Bergamasco Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016 | 8 | 2016 |
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ... Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015 | 8 | 2015 |
VR-based serious game designed for medical ethics training C Lorenzini, C Faita, M Carrozzino, F Tecchia, M Bergamasco Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 7 | 2015 |
The effect of emotional narrative virtual environments on user experience C Faita, C Tanca, A Piarulli, M Carrozzino, F Tecchia, M Bergamasco Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016 | 6 | 2016 |
A Virtual Travel in Leonardo’s Codex of Flight M Carrozzino, C Evangelista, C Faita, M Duguleana, M Bergamasco Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 2 | 2017 |
Joint evaluation of communication quality and user experience in an audio-visual virtual reality meeting AK Møller, PF Hoffmann, M Carrozzino, C Faita, G Avveduto, F Tecchia, ... International Workshop on Perceptual Quality of Systems, 2013 | 2 | 2013 |
La caverna platonica. Un viaggio dal topos mitico alla realtà virtuale F Claudia Mnemosyne (Pisa) ISBN: 978-8898148-141, 2015 | | 2015 |
Le antinomie della caverna in un mondo digitale C Faita Platone nel pensiero moderno e contemporaneo. Vol I 1, 2014 | | 2014 |
Linee e fondamenti per una vita simulata C Faita Dialegesthai. Rivista telematica di filosofia, 2012 | | 2012 |
Riconfigurazione di una metafora. L'antro platonico come sistema immersivo di realtà virtuale C Faita https://doaj. org/toc/2036-2927, 2012 | | 2012 |