Marcelo Zamith
Marcelo Zamith
Verified email at ufrrj.br
Title
Cited by
Cited by
Year
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science andá…, 2008
502008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijˇ
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
462009
Supermassive crowd simulation on GPU based on emergent behavior
E Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digitalá…, 2008
392008
A new stochastic cellular automata model for traffic flow simulation with drivers’ behavior prediction
M Zamith, RCP Leal-Toledo, E Clua, EM Toledo, GVP de MagalhŃes
Journal of computational science 9, 51-56, 2015
382015
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonša, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
282012
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
282010
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
282010
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 1-19, 2008
262008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 1-15, 2010
232010
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
172011
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on gpu architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulcao, D Madeira, ...
2010 22nd International Symposium on Computer Architecture and Highá…, 2010
162010
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digitalá…, 2007
152007
Parallel processing between GPU and CPU: Concepts in a game architecture
MP de Moraes Zamith, EWG Clua, A Conci, A Montenegro, PA Pagliosa, ...
Computer Graphics, Imaging and Visualisation (CGIV 2007), 115-120, 2007
142007
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
132010
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
132010
A flocking boids simulation and optimization structure for mobile multicore architectures
M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ...
Proceedings of SBGames, 83-92, 2012
122012
An architecture for mobile games with cloud computing module
M Joselli, M Zamith, J Silva, EWG Clua, B Feijˇ, R Leal, L Valente, ...
SBGames. SBC, 2012
102012
A probabilistic cellular automata model for highway traffic simulation
M Zamith, RCP Leal-Toledo, M Kischinhevsky, E Clua, D BrandŃo, ...
Procedia Computer Science 1 (1), 337-345, 2010
102010
Techniques for designing GPGPU games
M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
92012
A content adaptation architecture for games
M Joselli, JRS Junior, M Zamith, E Clua, E Soluri, N Tecnologias
SBGames. SBC, 2012
92012
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Articles 1–20