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Michela Ott
Michela Ott
ITD-CNR Institute for Educational Technology National Research Council Italy
Verified email at itd.cnr.it - Homepage
Title
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Cited by
Year
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
12592016
A literature review on immersive virtual reality in education: state of the art and perspectives
L Freina, M Ott
The international scientific conference elearning and software for education …, 2015
12182015
Gamification and Education: a Literature Review
I Caponetto, J Earp, M Ott
ECGBL 2014 - The 8th European Conference on Games-Based Learning, 50-57, 2014
5802014
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
2982015
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
2952007
Towards a new era for Cultural Heritage Education: Discussing the role of ICT
M Ott, F Pozzi
Computers in Human Behavior 27 (4), 1365-1371, 2011
2372011
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2071994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2051994
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1482012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1362014
Digital games as creativity enablers for children
M Ott, F Pozzi
Behaviour & Information Technology 31 (10), 1011-1019, 2012
1302012
Mind games, reasoning skills, and the primary school curriculum
RM Bottino, M Ott
Learning Media and Technology 31 (4), 359, 2006
1262006
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Ott, JR Earp, M Usart, M Romero
Proceedings of the 20th European Conference on Information Systems, 2012
119*2012
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
1172011
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society d …, 2011
116*2011
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
932015
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
912013
Not Just for Children: Game-Based Learning for Older Adults
N Charlier, M Ott, B Remmele, N Whitton
6th European Conference on Games Based Learning, Cork, Ireland, 102-108, 2012
852012
Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development
M Alivizatou-Barakou, A Kitsikidis, F Tsalakanidou, K Dimitropoulos, ...
Mixed reality and gamification for cultural heritage, 129-158, 2017
762017
Capturing the Intangible: An Introduction to the i-Treasures Project
L Kosmas Dimitropoulos, Sotiris Manitsaris, Filareti Tsalakanidou, Spiros ...
75*
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