Michela Ott
Michela Ott
ITD-CNR Institute for Educational Technology National Research Council Italy
Email verificata su itd.cnr.it - Home page
TitoloCitata daAnno
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
A literature review on immersive virtual reality in education: state of the art and perspectives
L Freina, M Ott
The International Scientific Conference eLearning and Software for Education …, 2015
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
Gamification and Education: a Literature Review
I Caponetto, J Earp, M Ott
ECGBL 2014 - The 8th European Conference on Games-Based Learning, 50-57, 2014
Lessico elementare: Dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
Lessico elementare: Dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
Towards a new era for Cultural Heritage Education: Discussing the role of ICT
M Ott, F Pozzi
Computers in Human Behavior 27 (4), 1365-1371, 2011
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and Culture 10 (2), 148-177, 2015
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society d …, 2011
Mind games, reasoning skills, and the primary school curriculum
RM Bottino, M Ott
Learning Media and Technology 31 (4), 359, 2006
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Ott, JR Earp, M Usart, M Romero
Proceedings of the 20th European Conference on Information Systems, 2012
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
Digital games as creativity enablers for children
M Ott, F Pozzi
Behaviour & Information Technology 31 (10), 1011-1019, 2012
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
M Ott, M Tavella
Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, M Pozzi, F., Tavella
Cal 2009 Conference, Brighton, 2009
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
Not Just for Children: Game-Based Learning for Older Adults
N Charlier, M Ott, B Remmele, N Whitton
6th European Conference on Games Based Learning, Cork, Ireland, 102-108, 2012
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning …, 2011
ICT educational tools and visually impaired students: different answers to different accessibility needs
S Bocconi, S Dini, L Ferlino, C Martinoli, M Ott
International Conference on Universal Access in Human-Computer Interaction …, 2007
Capturing the Intangible: An Introduction to the i-Treasures Project
L Kosmas Dimitropoulos, Sotiris Manitsaris, Filareti Tsalakanidou, Spiros ...
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20