|Mapping learning and game mechanics for serious games analysis|
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
|The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting|
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
|Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum|
EVC Friedrich, N Suttie, A Sivanathan, T Lim, S Louchart, JA Pineda
Frontiers in neuroengineering 7, 21, 2014
|An effective neurofeedback intervention to improve social interactions in children with autism spectrum disorder|
EVC Friedrich, A Sivanathan, T Lim, N Suttie, S Louchart, S Pillen, ...
Journal of autism and developmental disorders 45 (12), 4084-4100, 2015
|Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games|
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
|Strategies for effective digital games development and implementation|
T Lim, S Louchart, N Suttie, JM Ritchie, RS Aylett, IA Stanescu, I Roceanu, ...
Cases on digital game-based learning: Methods, models, and strategies, 168-198, 2013
|Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism|
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
|Artificial intelligence and personalization opportunities for serious games|
A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ...
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
|Theoretical considerations towards authoring emergent narrative|
N Suttie, S Louchart, R Aylett, T Lim
International Conference on Interactive Digital Storytelling, 205-216, 2013
|The lm-gm framework for serious games analysis|
T Lim, MB Carvalho, F Bellotti, S Arnab, S De Freitas, S Louchart, N Suttie, ...
Retrieved October 3, 2015, 2015
|Emergent narrative, past, present and future of an interactive storytelling approach|
S Louchart, J Truesdale, N Suttie, R Aylett
Interactive Digital Narrative: History, Theory and Practice, 185-199, 2015
|Serious game mechanics, workshop on the ludo-pedagogical mechanism|
T Lim, S Louchart, N Suttie, JB Hauge, J Earp, M Ott, S Arnab, D Brown, ...
International Conference on Games and Learning Alliance, 174-183, 2014
|Pedagogy-driven design of Serious Games: An overall view on learning and game mechanics mapping, and cognition-based models|
S Arnab, S de Freitas, F Bellotti, T Lim, S Louchart, N Suttie, R Berta, ...
Serious Games Institute, 2012
|Towards a biocybernetic approach for serious games real-time psychophysiological inferences for adaptive agents in serious games|
N Suttie, S Louchart, T Lim, J Ritchie
Procedia Computer Science 15, 316-317, 2012
|Investigating Narrative Modelling for Digital Games|
J Truesdale, S Louchart, N Suttie, R Aylett
International Conference on Interactive Digital Storytelling, 366-369, 2015
|Off the Beaten Track! The Infinite Scotland Serious Game Design Approach|
J Truesdale, N Suttie, S Louchart, R Aylett
International Conference on Serious Games Development and Applications, 163-175, 2014