Katie Seaborn
Katie Seaborn
Tokyo Institute of Technology & RIKEN AIP
Email verificata su mie.utoronto.ca - Home page
Citata da
Citata da
Gamification in theory and action: A survey
K Seaborn, DI Fels
International Journal of Human-Computer Studies 74, 14-31, 2015
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
AN Antle, A Bevans, TJ Tanenbaum, K Seaborn, S Wang
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
Balancing act: enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game
A Antle, J Tanenbaum, A Bevans, K Seaborn, S Wang
Human-Computer Interaction–INTERACT 2011, 194-211, 2011
Reimagining leaderboards: Towards gamifying competency models through social game mechanics
K Seaborn, P Pennefather, DI Fels
Proceedings of the First International Conference on Gameful Design …, 2013
Accessible play in everyday spaces: mixed reality gaming for adult powered chair users
K Seaborn, J Edey, G Dolinar, M Whitfield, P Gardner, C Branje, DI Fels
ACM Transactions on Computer-Human Interaction (TOCHI) 23 (2), 1-28, 2016
Powered to play: A mixed reality game for people driving powered chairs
JK Edey, K Seaborn, C Branje, DI Fels
2014 IEEE Games Media Entertainment, 1-8, 2014
Edugamifying Media Studies: Student Engagement, Enjoyment, and Interest in Two Multimedia and Social Media Undergraduate Classrooms
R Bajko, J Hodson, K Seaborn, P Livingstone, D Fels
Information Systems Education Journal 14 (6), 55-72, 2016
Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild
C Liu, B Bengler, D Di Cuia, K Seaborn, G Nunes Vilaza, S Gallacher, ...
Proceedings of the 2018 on Designing Interactive Systems Conference 2018 …, 2018
Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course
K Seaborn, M Seif El-Nasr, D Milam, D Yung
Proceedings of the 43rd ACM technical symposium on Computer Science …, 2012
A cooperative game for older powered chair users and their friends and family
K Seaborn, P Pennefather, DI Fels
2015 IEEE Games Entertainment Media Conference (GEM), 1-4, 2015
Exploring the interplay of visual and haptic modalities in a pattern-matching task
K Seaborn, BE Riecke, AN Antle
2010 IEEE International Symposium on Haptic Audio Visual Environments and …, 2010
Eudaimonia in human factors research and practice: Foundations and conceptual framework applied to older adult populations
K Seaborn, DI Fels, P Pennefather
The 1st International Conference on Information and Communication …, 2015
Guilds, die rolls, and leaderboards: Gamification of two undergraduate multimedia and social media courses
R Bajko, J Hodson, K Seaborn, P Livingstone, D Fels
Proceedings of the EDSIG Conference, n3460, 2015
Cognitive training for older adults with a dialogue-based, robot-facilitated storytelling system
S Tokunaga, K Seaborn, K Tamura, M Otake-Matsuura
International Conference on Interactive Digital Storytelling, 405-409, 2019
“Learn what we’re going through”: Attitudes of older powered chair users towards mixed reality games that involve power mobility
K Seaborn, P Pennefather, DI Fels
Universal Access in the Information Society 16 (2), 1-13, 2016
The tiresias effect: feedforward using light versus temperature in a tangible user interface
K Seaborn, AN Antle
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 3427-3432, 2010
Futura: designing multi-touch tabletop games for sustainability
J Tanenbaum, AN Antle, K Seaborn, K Tanenbaum, A Bevans, S Wang
GRAND Annual Conference 2010, 93-100, 2010
Intergenerational shared action games for promoting empathy between Japanese youth and elders
K Seaborn, N Lee, M Narazani, A Hiyama
2019 8th International Conference on Affective Computing and Intelligent …, 2019
Evaluating a smartphone-based social participation app for the elderly
N Lee, K Seaborn, A Hiyama, M Inami, M Hirose
International Conference on Human Aspects of IT for the Aged Population, 505-517, 2018
Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction
K Seaborn
International Conference on Human Interface and the Management of …, 2016
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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