Fov-nerf: Foveated neural radiance fields for virtual reality N Deng, Z He, J Ye, B Duinkharjav, P Chakravarthula, X Yang, Q Sun IEEE Transactions on Visualization and Computer Graphics 28 (11), 3854-3864, 2022 | 56 | 2022 |
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. M Ye, H Wang, N Deng, X Yang, R Yang IEEE transactions on visualization and computer graphics 20 (4), 550-559, 2014 | 41 | 2014 |
StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views J Guo, N Deng, X Li, Y Bai, B Shi, C Wang, C Ding, D Wang, Y Li arXiv preprint arXiv:2306.04988, 2023 | 27 | 2023 |
A calibration method for on-vehicle AR-HUD system using mixed reality glasses N Deng, Y Zhou, J Ye, X Yang 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 541-542, 2018 | 12 | 2018 |
Towards stereoscopic on-vehicle AR-HUD N Deng, J Ye, N Chen, X Yang The Visual Computer 37 (9-11), 2527-2538, 2021 | 9 | 2021 |
Foveated neural radiance fields for real-time and egocentric virtual reality N Deng, Z He, J Ye, P Chakravarthula, X Yang, Q Sun arXiv preprint arXiv:2103.16365, 2021 | 4 | 2021 |
Real-time dynamic indoor scene 3D reconstruction using multiple Kinect D Nianchen, Y Xubo Journal of Donghua University (Natural Science) 41 (4), 448-454, 2015 | 2 | 2015 |
Render‐based factorization for additive light field display N Deng, Z He, X Yang Computer Animation and Virtual Worlds 32 (3-4), e2010, 2021 | 1 | 2021 |
PROME: projected measures model for fast human shape estimation N Deng, X Yang, Y Zhou Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual …, 2018 | 1 | 2018 |
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous Driving G Yan, J Pi, J Guo, Z Luo, M Dou, N Deng, Q Huang, D Fu, L Wen, P Cai, ... arXiv preprint arXiv:2402.03830, 2024 | | 2024 |
Research Hot Spots of Optical See-Through Augmented Reality Glasses D Nianchen, Y Xubo Journal of Shanghai Jiaotong University 52 (10), 1255, 0 | | |