Luca Galli
Cited by
Cited by
Modeling crowdsourcing scenarios in socially-enabled human computation applications
A Bozzon, P Fraternali, L Galli, R Karam
Journal on Data Semantics 3 (3), 169-188, 2014
Fashion-focused creative commons social dataset
B Loni, M Menendez, M Georgescu, L Galli, C Massari, IS Altingovde, ...
Proceedings of the 4th ACM Multimedia Systems Conference, 72-77, 2013
A draw-and-guess game to segment images
L Galli, P Fraternali, D Martinenghi, M Tagliasacchi, J Novak
2012 International Conference on Privacy, Security, Risk and Trust and 2012 …, 2012
A cheating detection framework for Unreal Tournament III: A machine learning approach
L Galli, D Loiacono, L Cardamone, PL Lanzi
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 266-272, 2011
Achievement systems explained
L Galli, P Fraternali
Trends and applications of serious gaming and social media, 25-50, 2014
On the application of game mechanics in information retrieval
L Galli, P Fraternali, A Bozzon
Proceedings of the First International Workshop on Gamification for …, 2014
Learning a context-aware weapon selection policy for unreal tournament iii
L Galli, D Loiacono, PL Lanzi
2009 IEEE Symposium on Computational Intelligence and Games, 310-316, 2009
Matching game mechanics and human computation tasks in games with a purpose
L Galli
Proceedings of the 2014 ACM International Workshop on Serious Games, 9-14, 2014
Robust aggregation of GWAP tracks for local image annotation
C Bernaschina, P Fraternali, L Galli, D Martinenghi, M Tagliasacchi
Proceedings of International Conference on Multimedia Retrieval, 403-406, 2014
Modeling end-users as contributors in human computation applications
R Karam, P Fraternali, A Bozzon, L Galli
International Conference on Model and Data Engineering, 3-15, 2012
Applying data mining to extract design patterns from Unreal Tournament levels
L Galli, PL Lanzi, D Loiacono
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
An introduction to human computation and games with a purpose
A Bozzon, L Galli
International Conference on Web Engineering, 514-517, 2013
Designing bots in games with a purpose
G Baroffio, L Galli, P Fraternali
2015 IEEE Conference on Computational Intelligence and Games (CIG), 352-359, 2015
3.4. 4 Nemezis Aimbot dataset
L Galli
QUALINET Multimedia Databases v5. 5, 127, 2014
A machine learning approach for cheating detection in first person shooters
Italy, 2011
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Articles 1–15