Daily living skills training in virtual reality to help children with autism spectrum disorder in a real shopping scenario A Adjorlu, ER Høeg, L Mangano, S Serafin 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017 | 23 | 2017 |
Binaural sound reduces reaction time in a virtual reality search task ER Hoeg, LJ Gerry, L Thomsen, NC Nilsson, S Serafin 2017 IEEE 3rd VR workshop on sonic interactions for virtual environments …, 2017 | 13 | 2017 |
Frames to zones: Applying mise-en-scene techniques in cinematic virtual reality A Kvisgaard, SØ Klem, TL Nielsen, EI Rafferty, NC Nilsson, ER Høeg, ... 2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), 1-5, 2019 | 5 | 2019 |
Shop'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket E Sikström, ER Høeg, L Mangano, NC Nilsson, A De Götzen, S Serafin Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016 | 4 | 2016 |
Integrating Courses and Project Work to support PBL: a conceptual design for changing curriculum structure L Kofoed, NS Kristensen, LB Andreasen, JR Bruun-Pedersen, ER Høeg 7th international Research symposium on PBL: Innovation, PBL and Competences …, 2018 | 3 | 2018 |
An exploration of input conditions for virtual teleportation ER Høeg, KV Ruder, NC Nilsson, R Nordahl, S Serafin 2017 IEEE Virtual Reality (VR), 341-342, 2017 | 3 | 2017 |
The Virtual Foodscape Simulator–gaming, designing and measuring food behavior in created food realities BE Mikkelsen, ER Høeg, L Mangano, S Serafin Proceedings of Measuring Behavior 2016, 25-27, 2016 | 2 | 2016 |
Co-creating virtual reality applications for motor rehabilitation with physiotherapists ER Høeg, B Becermen, JR Bruun-Pedersen, S Serafin Interactivity, Game Creation, Design, Learning, and Innovation, 379-389, 2019 | 1 | 2019 |
Games, Gamification and Accessible Games AL Brooks, E Brooks Interactivity, Game Creation, Design, Learning, and Innovation, 363-369, 2019 | | 2019 |
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation ER Høeg, CFR Scully, JR Bruun-Pedersen, S Serafin Interactivity, Game Creation, Design, Learning, and Innovation, 749-759, 2019 | | 2019 |
Combining Texture-Derived Vibrotactile Feedback, Concatenative Synthesis and Photogrammetry for Virtual Reality Rendering E Magalhães, ER Høeg, G Bernardes, JR Bruun-Pedersen, S Serafin, ... 16th Sound and music computing conference, 348-355, 2019 | | 2019 |
Introduction course considerations for supporting graduate students in PBL practices JR Bruun-Pedersen, K Schmidt, NS Kristensen, ER Høeg, LB Andreasen, ... SEFI annual Conference 2018: Creativity, Innovation and Entrepreneurship for …, 2018 | | 2018 |
Teacher's Motivation for and experience with using Flipped Classroom in a PBL-Environment NS Kristensen, L Kofoed, LB Andreasen, JR Bruun-Pedersen, ER Høeg SEFI annual Conference 2018: Creativity, Innovation and Entrepreneurship for …, 2018 | | 2018 |
Structuring PBL around students’ own projects: Towards a flipped semester approach LB Andreasen, L Kofoed, NS Kristensen, JR Bruun-Pedersen, ER Høeg PAN-PBL 2018 International Conference: PBL for the next generation, 2018 | | 2018 |
The Effect Of Cognitive Load On The N400 Component In The Context Of Semantic Incongruity ER Høeg | | |
Shop4Health–a gaming tool for food & taste education in home economics BE Mikkelsen, ER Høeg, L Mangano, S Serafin | | |