Emil Rosenlund Høeg
Emil Rosenlund Høeg
Phd Fellow
Email verificata su create.aau.dk - Home page
Titolo
Citata da
Citata da
Anno
Daily living skills training in virtual reality to help children with autism spectrum disorder in a real shopping scenario
A Adjorlu, ER Høeg, L Mangano, S Serafin
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
232017
Binaural sound reduces reaction time in a virtual reality search task
ER Hoeg, LJ Gerry, L Thomsen, NC Nilsson, S Serafin
2017 IEEE 3rd VR workshop on sonic interactions for virtual environments …, 2017
132017
Frames to zones: Applying mise-en-scene techniques in cinematic virtual reality
A Kvisgaard, SØ Klem, TL Nielsen, EI Rafferty, NC Nilsson, ER Høeg, ...
2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), 1-5, 2019
52019
Shop'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket
E Sikström, ER Høeg, L Mangano, NC Nilsson, A De Götzen, S Serafin
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
42016
Integrating Courses and Project Work to support PBL: a conceptual design for changing curriculum structure
L Kofoed, NS Kristensen, LB Andreasen, JR Bruun-Pedersen, ER Høeg
7th international Research symposium on PBL: Innovation, PBL and Competences …, 2018
32018
An exploration of input conditions for virtual teleportation
ER Høeg, KV Ruder, NC Nilsson, R Nordahl, S Serafin
2017 IEEE Virtual Reality (VR), 341-342, 2017
32017
The Virtual Foodscape Simulator–gaming, designing and measuring food behavior in created food realities
BE Mikkelsen, ER Høeg, L Mangano, S Serafin
Proceedings of Measuring Behavior 2016, 25-27, 2016
22016
Co-creating virtual reality applications for motor rehabilitation with physiotherapists
ER Høeg, B Becermen, JR Bruun-Pedersen, S Serafin
Interactivity, Game Creation, Design, Learning, and Innovation, 379-389, 2019
12019
Games, Gamification and Accessible Games
AL Brooks, E Brooks
Interactivity, Game Creation, Design, Learning, and Innovation, 363-369, 2019
2019
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation
ER Høeg, CFR Scully, JR Bruun-Pedersen, S Serafin
Interactivity, Game Creation, Design, Learning, and Innovation, 749-759, 2019
2019
Combining Texture-Derived Vibrotactile Feedback, Concatenative Synthesis and Photogrammetry for Virtual Reality Rendering
E Magalhães, ER Høeg, G Bernardes, JR Bruun-Pedersen, S Serafin, ...
16th Sound and music computing conference, 348-355, 2019
2019
Introduction course considerations for supporting graduate students in PBL practices
JR Bruun-Pedersen, K Schmidt, NS Kristensen, ER Høeg, LB Andreasen, ...
SEFI annual Conference 2018: Creativity, Innovation and Entrepreneurship for …, 2018
2018
Teacher's Motivation for and experience with using Flipped Classroom in a PBL-Environment
NS Kristensen, L Kofoed, LB Andreasen, JR Bruun-Pedersen, ER Høeg
SEFI annual Conference 2018: Creativity, Innovation and Entrepreneurship for …, 2018
2018
Structuring PBL around students’ own projects: Towards a flipped semester approach
LB Andreasen, L Kofoed, NS Kristensen, JR Bruun-Pedersen, ER Høeg
PAN-PBL 2018 International Conference: PBL for the next generation, 2018
2018
The Effect Of Cognitive Load On The N400 Component In The Context Of Semantic Incongruity
ER Høeg
Shop4Health–a gaming tool for food & taste education in home economics
BE Mikkelsen, ER Høeg, L Mangano, S Serafin
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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