Laura Freina
Laura Freina
ITD-CNR Institute for Educational Technology National Research Council Italy
Email verificata su itd.cnr.it - Home page
Titolo
Citata da
Citata da
Anno
A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives
L Freina, M Ott
eLSE Conference, Bucharest, April 2015, 2015
5442015
Emotive concept nouns and motor responses: Attraction or repulsion?
L Freina, G Baroni, AM Borghi, R Nicoletti
Memory & Cognition 37 (4), 493-499, 2009
522009
A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education,(1)
L Freina, M Ott
S, 2015
432015
Immersive vs desktop virtual reality in game based learning
L Freina, A Canessa
European Conference on Games Based Learning, 195, 2015
322015
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
International Conference on Games and Learning Alliance, 25-40, 2017
142017
DISCUSSING IMPLEMENTATION CHOICES FOR SERIOUS GAMES SUPPORTING SPATIAL AND ORIENTATION SKILLS
L Freina, M Ott
ICERI2014 Proceedings, 5182-5191, 2014
132014
From e-learning to VR-learning: an example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016
122016
Visuospatial abilities training with digital games in a primary school
L Freina, R Bottino
International Journal of Serious Games 5 (3), 23-35, 2018
102018
Learning to cope with street dangers: an interactive environment for the intellectually impaired
L Freina, M Busi, A Canessa, I Caponetto, M Ott
EDULEARN14 Proceedings, 972-980, 2014
82014
Immersion’s impact on performance in a spatial reasoning task
L Freina, R Bottino, M Tavella, F Dagnino
International Conference on Games and Learning Alliance, 211-220, 2016
62016
A literature review on immersive virtual reality in education: State of the art and perspectives, eLearning and Software for Education Conference, April 2015
L Freina, M Ott
Romania, 2015
62015
A learning path in support of computational thinking in the last years of Primary School
L Freina, R Bottino, L Ferlino
International Conference on Games and Learning Alliance, 16-27, 2018
52018
A Cloud Computing Based Instructional Scaffold to Help People With the Down Syndrome Learn Their Way in Town.
F Costa, L Freina, M Ott
Proceedings of INTED2015 Conference 2nd-4th March 2015, 2730-2736, 2015
52015
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task?
L Freina, R Bottino
Immersive Italy – 6th European Immersive Education Summit, 2016
42016
Social Empowerment of Intellectually Impaired through a Cloud Mobile System
L Freina, R Bottino, M Ott, F Costa
Future Internet 7 (4), 429-444, 2015
42015
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution
RM Bottino, L Freina, M Ott, F Costa
Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015
32015
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
L Freina, R Bottino, M Tavella, C Chiorri
International Journal of Serious Games 4 (3), 2017
22017
A visual thinking skills training in support of STEM education
L Freina, R Bottino
10th European Conference on Games Based Learning: ECGBL 2016, 224-231, 2016
22016
Fostering Computational Thinking skills in the Last Years of Primary School
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 6 (3), 101-115, 2019
12019
Game Programming in Primary Schools: Guidelines for a Project-Based Learning Path
L Freina, R Bottino, L Ferlino
Proceedings of the 12th European Conference on Games Based Learning (ECGBL…, 2018
12018
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