Matthew McNaughton
Matthew McNaughton
Affiliazione sconosciuta
Email verificata su mcnaughton.ca
Titolo
Citata da
Citata da
Anno
Autonomous driving in urban environments: Boss and the urban challenge
C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ...
Journal of Field Robotics 25 (8), 425-466, 2008
18372008
The DARPA urban challenge: autonomous vehicles in city traffic
M Buehler, K Iagnemma, S Singh
springer, 2009
7012009
Motion planning for autonomous driving with a conformal spatiotemporal lattice
M McNaughton, C Urmson, JM Dolan, JW Lee
2011 IEEE International Conference on Robotics and Automation, 4889-4895, 2011
3212011
Determining pickup and destination locations for autonomous vehicles
P Colijn, JS Herbach, MP McNaughton
US Patent 9,733,096, 2017
2082017
ScriptEase: Generative design patterns for computer role-playing games
M McNaughton, M Cutumisu, D Szafron, J Schaeffer, J Redford, D Parker
Proceedings. 19th International Conference on Automated Software Engineering …, 2004
792004
Automatic collection of quality control statistics for maps used in autonomous driving
DJ Burnette, AH Chatham, MP McNaughton
US Patent 8,527,199, 2013
752013
Autonomous driving in urban environments: Boss and the urban challenge
C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ...
The DARPA urban challenge, 1-59, 2009
672009
Arranging passenger pickups for autonomous vehicles
N Fairfield, JS Herbach, CK Ludwick, MP McNaughton, RR Hubert, ...
US Patent 9,836,057, 2017
582017
Generating ambient behaviors in computer role-playing games
M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, C Onuczko, ...
IEEE Intelligent Systems 21 (5), 19-27, 2006
562006
Parallel Algorithms for Real-time Motion Planning
M McNaughton
Carnegie Mellon University, The Robotics Institute, 2011
532011
ScriptEase: A generative/adaptive programming paradigm for game scripting
M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ...
Science of Computer Programming 67 (1), 32-58, 2007
462007
23. Interactive Story Writing in the Classroom: Using Computer Games
M Carbonaro, M Cutumisu, M McNaughton, C Onuczko, T Roy, ...
Worlds in Play: International Perspectives on Digital Games Research 21, 285, 2007
402007
Memory-Efficient A^* Heuristics for Multiple Sequence Alignment
M McNaughton, P Lu, J Schaeffer, D Szafron
AAAI/IAAI, 737-743, 2002
342002
A generalized framework for solving tightly-coupled multirobot planning problems
N Kalra, D Ferguson, A Stentz
Proceedings 2007 IEEE International Conference on Robotics and Automation …, 2007
332007
Writing interactive stories in the classroom
D Szafron, M Carbonaro, M Cutumisu, S Gillis, M McNaughton, ...
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning …, 2005
312005
William “Red” Whittaker
C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ...
Ziv Wolkowicki, Jason Ziglar, Hong Bae, Thomas Brown, Daniel Demitrish …, 2008
292008
A pattern catalog for computer role playing games
C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
GameOn North America, 33-38, 2005
272005
Evaluating pattern catalogs: the computer games experience
M Cutumisu, C Onuczko, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
Proceedings of the 28th international conference on Software engineering …, 2006
232006
Software infrastructure for an autonomous ground vehicle
M McNaughton, CR Baker, T Galatali, B Salesky, C Urmson, J Ziglar
Journal of Aerospace Computing, Information, and Communication 5 (12), 491-505, 2008
222008
Patttern-Based AI Scripting Using ScriptEase
M McNaughton, J Redford, J Schaeffer, D Szafron
Conference of the Canadian Society for Computational Studies of Intelligence …, 2003
222003
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20