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Aaron Isaksen
Aaron Isaksen
NYU
Verified email at appabove.com
Title
Cited by
Cited by
Year
Dynamically reparameterized light fields
A Isaksen, L McMillan, SJ Gortler
Proceedings of the 27th annual conference on Computer graphics and …, 2000
9052000
Updating natural language interfaces by processing usage data
SRK Branavan, JE Hackman, FWP Heckel, A Isaksen
US Patent 10,210,244, 2019
4832019
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
3992018
Method and system for managing a parking lot based on intelligent imaging
D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ...
US Patent 9,594,956, 2017
1892017
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC workshop on computational creativity and games 9, 2016
962016
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
792015
Modifying mcts for human-like general video game playing
A Khalifa, A Isaksen, J Togelius, A Nealen
Association for the Advancement of Artificial Intelligence, 2016
582016
Discovering unique game variants
A Isaksen, D Gopstein, J Togelius, A Nealen
Computational Creativity and Games Workshop at the 2015 International …, 2015
452015
Depth in strategic games
F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017
432017
Generating heuristics for novice players
F de Mesentier Silva, A Isaksen, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
292016
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
252016
Exploring game space of minimal action games via parameter tuning and survival analysis
A Isaksen, D Gopstein, J Togelius, A Nealen
IEEE Transactions on Games 10 (2), 182-194, 2017
222017
Simulating strategy and dexterity for puzzle games
A Isaksen, D Wallace, A Finkelstein, A Nealen
2017 IEEE Conference on Computational Intelligence and Games (CIG), 142-149, 2017
162017
Catch-up: A game in which the lead alternates
A Isaksen, M Ismail, SJ Brams, A Nealen
Game & Puzzle Design 1 (2), 38-49, 2015
132015
Characterising score distributions in dice games
A Isaksen, C Holmgård, J Togelius, A Nealen
Game and Puzzle Design 2 (1), 14, 2016
122016
Comparing player skill, game variants, and learning rates using survival analysis
A Isaksen, A Nealen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
92015
A Statistical Analysis of Player Improvement and Single-Player High Scores.
A Isaksen, A Nealen
DiGRA/FDG, 2016
82016
A Low-Cost Portable Light Field Capture Device
J Yang, C Lee, A Isaksen, L McMillan
Siggraph Conference Abstracts and Applications, 224, 2000
82000
Method and system for managing a parking lot based on intelligent imaging
D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ...
US Patent 11,232,301, 2022
72022
Updating natural language interfaces by processing usage data
SRK Branavan, JE Hackman, FWP Heckel, A Isaksen
US Patent 10,515,104, 2019
52019
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