Aaron Isaksen
Aaron Isaksen
NYU
Verified email at appabove.com
Title
Cited by
Cited by
Year
Dynamically reparameterized light fields
A Isaksen, L McMillan, SJ Gortler
Proceedings of the 27th annual conference on Computer graphics and …, 2000
8002000
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1792018
Method and system for managing a parking lot based on intelligent imaging
D Cohen, R Joffe, B Caspe, A Isaksen, I Goodman, I Yamey, M Klevansky, ...
US Patent 9,594,956, 2017
1432017
Updating natural language interfaces by processing usage data
SRK Branavan, JE Hackman, FWP Heckel, A Isaksen
US Patent 10,210,244, 2019
1262019
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
652015
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC Workshop on Computational Creativity and Games, 9, 2016
592016
Modifying MCTS for Human-Like General Video Game Playing.
A Khalifa, A Isaksen, J Togelius, A Nealen
IJCAI, 2514-2520, 2016
412016
Discovering unique game variants
A Isaksen, D Gopstein, J Togelius, A Nealen
Computational Creativity and Games Workshop at the 2015 International …, 2015
382015
Depth in strategic games
F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius
31st AAAI Conference on Artificial Intelligence, AAAI 2017, 967-974, 2017
282017
Generating heuristics for novice players
F de Mesentier Silva, A Isaksen, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
222016
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
172016
Exploring game space of minimal action games via parameter tuning and survival analysis
A Isaksen, D Gopstein, J Togelius, A Nealen
IEEE Transactions on Games 10 (2), 182-194, 2017
132017
Characterising score distributions in dice games
A Isaksen, C Holmgård, J Togelius, A Nealen
Game and Puzzle Design 2 (1), 14, 2016
102016
Simulating strategy and dexterity for puzzle games
A Isaksen, D Wallace, A Finkelstein, A Nealen
2017 IEEE Conference on Computational Intelligence and Games (CIG), 142-149, 2017
92017
Catch-up: A game in which the lead alternates
A Isaksen, M Ismail, SJ Brams, A Nealen
Game & Puzzle Design 1 (2), 38-49, 2015
82015
Comparing player skill, game variants, and learning rates using survival analysis
A Isaksen, A Nealen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
72015
A low-cost, portable light field capture device
J Yang, C Lee, A Isaksen, L McMillan
Siggraph Conference Abstracts and Applications, 224, 2000
62000
A Statistical Analysis of Player Improvement and Single-Player High Scores.
A Isaksen, A Nealen
DiGRA/FDG, 2016
52016
Drawing without replacement as a game mechanic
F de Mesentier Silva, C Salge, A Isaksen, J Togelius, A Nealen
Proceedings of the 13th International Conference on the Foundations of …, 2018
32018
Playing games across the superintelligence divide
A Isaksen, J Togelius, F Lantz, A Nealen
30th AAAI Conference on Artificial Intelligence, AAAI 2016, 89-97, 2016
32016
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