Collaboration through simulation: Pilot implementation of an online 3D environment J Scullion, D Livingstone, M Stansfield Simulation & Gaming 45 (3), 394-409, 2014 | 15 | 2014 |
UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World. J Scullion, GJ Baxter, M Stansfield J. Univers. Comput. Sci. 21 (12), 1635-1653, 2015 | 9 | 2015 |
Learning about Collaborative Virtual Environments by Creating Collaborative Virtual Environments D Livingston, J Scullion, G Creechan Proceedings of the 3rd European Immersive Education Summit 2013, GBR, 149-160, 2013 | 7 | 2013 |
A Survey of Students’ Improved Mastery of Game Playing Skills Through Informal Online Game-Based Learning J Scullion, MH Stansfield, TM Connolly 5th European Conference on Games-based Learning (ECGBL), 535-542, 2011 | 7 | 2011 |
UNITE: Collaborative Learning in a 3D Virtual World J Scullion, M Stansfield, D Livingstone, T Hainey Proceedings of the 3rd European Immersive Education Summit. Presented at the …, 2013 | 6 | 2013 |
A Pilot Implementation of an Immersive Online 3D Environment for Collaboration Among Computing Students in a Scottish University J Scullion, T Hainey, M Stansfield, T Connolly 6th European Conference on Games Based Learning, 451, 2012 | 3 | 2012 |
Gender differences in self-efficacy relating to collaborative learning in a 3D virtual world J Scullion, M Stansfieldil, G Baxterli Proceedings of the E-iED Conference, 2014 | 2 | 2014 |
Technical Creatives-Teaching Computer Games J Scullion The Computer Games Journal 1, 2-3, 2012 | | 2012 |
Collaboration Through Simulation: Pilot Implementation of an Online 3D J Scullion, D Livingstone, M Stansfield | | |