André R. Denham
André R. Denham
Associate Professor of Instructional Technology, University of Alabama
Verified email at ua.edu - Homepage
Title
Cited by
Cited by
Year
Learning technologies and globalization: Pedagogical frameworks and applications
N Dabbagh, AD Benson, AR Denham, R Joseph, M Al-Freih, G Zgheib, ...
Springer, 2015
1232015
Global channels of evidence for learning and assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
British Journal of Educational Technology 42 (1), 88-100, 2011
472011
Integrating game-based learning initiative: Increasing the usage of game-based learning within K-12 classrooms through professional learning groups
AR Denham, R Mayben, T Boman
TechTrends 60 (1), 70-76, 2016
412016
Cultivating critical game makers in digital game-based learning: learning from the arts
AR Denham, KW Guyotte
Learning, Media and Technology 43 (1), 31-41, 2018
112018
Using a digital game as an advance organizer
AR Denham
Educational Technology Research and Development 66 (1), 1-24, 2018
102018
Supporting conceptual understanding of the associative and distributive properties through digital gameplay
AR Denham
Journal of Computer Assisted Learning 31 (6), 706-721, 2015
102015
Strategy instruction and maintenance of basic multiplication facts through digital game play
AR Denham
International Journal of Game-Based Learning 3 (2), 36-54, 2013
102013
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
AR Denham
Technology, Knowledge and Learning 21 (2), 175-194, 2016
82016
MLearning: An embodied perspective
AR Denham, JM Quick, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
82012
Simulating Oppression: Digital Gaming, Race and the Education of African American Children
M Acosta, Melanie, AR Denham
Urban Review 50 (3), 345-362, 2018
52018
Mobile applications as tools to support embodied learning: Current practice and future directions
AR Denham, J Gonzalez-Sanchez, ME Chavez-Echeagaray, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
52012
Using the PCaRD Digital Game-Based Learning Model of Instruction in the Middle School Mathematics Classroom: A Case Study
AR Denham
British Journal of Educational Technology 50 (1), 2019
42019
A design view of assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
third meeting of the Assessment of 21st Century Skills Working Group …, 2009
42009
Analyzing the Effects of a Culturally Relevant Augmented Reality Math Board Game on Lakota Students’ Arithmetic Performances: A Case Study
J Yu, AR Denham
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2019
12019
The Three Hebrew Boys Revisited: Exploring Border Crossing “Brotha”-Ship in the Journeys of Three Tenured Black Male Seventh-Day Adventist Professors
AR Douglas, T. R. M., Freeman, S., & Denham
Religions 10 (3), 142, 2019
12019
Game-based Learning
N Dabbagh, AD Benson, AR Denham, R Joseph, M Al-Freih, G Zgheib, ...
Learning Technologies and Globalization, 31-35, 2016
12016
Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students
B Hernandez-Cuevas, W Egbert, AR Denham, A Mehul, CS Crawford
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
2020
Position: A Novice Oriented Dual-Modality Programming Tool for Brain-Computer Interfaces Application Development
A Mehul, N Cioli, CS Crawford, AR Denham
2019 IEEE Blocks and Beyond Workshop (B&B), 27-30, 2019
2019
Interactive Concept of Operations Narrative Simulators
AR Denham
Marshall Space Flight Center Faculty Fellowship Program 61, 2017
2017
Conceptual Understanding of Multiplicative Properties Through Endogenous Digital Game Play
AR Denham
Arizona State University, 2012
2012
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