André R. Denham
André R. Denham
Associate Professor of Instructional Technology, University of Alabama
Verified email at - Homepage
Cited by
Cited by
Global channels of evidence for learning and assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
British Journal of Educational Technology 42 (1), 88-100, 2011
Integrating game-based learning initiative: Increasing the usage of game-based learning within K-12 classrooms through professional learning groups
AR Denham, R Mayben, T Boman
TechTrends 60 (1), 70-76, 2016
Learning technologies and globalization: Pedagogical frameworks and applications
N Dabbagh, AD Benson, AR Denham, R Joseph, M Al-Freih, G Zgheib, ...
Springer, 2015
Using a digital game as an advance organizer
AR Denham
Educational Technology Research and Development 66 (1), 1-24, 2018
Using the PCaRD Digital Game-Based Learning Model of Instruction in the Middle School Mathematics Classroom: A Case Study
AR Denham
British Journal of Educational Technology 50 (1), 2019
Supporting conceptual understanding of the associative and distributive properties through digital gameplay
AR Denham
Journal of Computer Assisted Learning 31 (6), 706-721, 2015
Strategy instruction and maintenance of basic multiplication facts through digital game play
AR Denham
International Journal of Game-Based Learning 3 (2), 36-54, 2013
Cultivating critical game makers in digital game-based learning: learning from the arts
AR Denham, KW Guyotte
Learning, Media and Technology 43 (1), 31-41, 2018
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
AR Denham
Technology, Knowledge and Learning 21 (2), 175-194, 2016
MLearning: An embodied perspective
AR Denham, JM Quick, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
Simulating Oppression: Digital Gaming, Race and the Education of African American Children
M Acosta, Melanie, AR Denham
Urban Review 50 (3), 345-362, 2018
Mobile applications as tools to support embodied learning: Current practice and future directions
AR Denham, J Gonzalez-Sanchez, ME Chavez-Echeagaray, RK Atkinson
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 2 …, 2012
Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students
B Hernandez-Cuevas, W Egbert, AR Denham, A Mehul, CS Crawford
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
A design view of assessment in complex game environments
BC Nelson, B Erlandson, AR Denham
third meeting of the Assessment of 21st Century Skills Working Group …, 2009
The Three Hebrew Boys Revisited: Exploring Border Crossing “Brotha”-Ship in the Journeys of Three Tenured Black Male Seventh-Day Adventist Professors
AR Douglas, T. R. M., Freeman, S., & Denham
Religions 10 (3), 142, 2019
Designing an augmented reality digital game for adaptive number knowledge development
J Yu, AR Denham
Game-based Learning Across the Disciplines, 245-271, 2021
Analyzing the Effects of a Culturally Relevant Augmented Reality Math Board Game on Lakota Students’ Arithmetic Performances: A Case Study
J Yu, AR Denham
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2019
Position: A Novice Oriented Dual-Modality Programming Tool for Brain-Computer Interfaces Application Development
A Mehul, N Cioli, CS Crawford, AR Denham
2019 IEEE Blocks and Beyond Workshop (B&B), 27-30, 2019
Supporting All Students: Productive Mathematical Discourse in Online Environments
KE Harbour, AR Denham
Intervention in School and Clinic, 10534512211001849, 2021
Towards Web-based Environments for Prototyping Social Robot Applications
B Johnson, BY Hernández-Cuevas, U Singh, CS Crawford, V Vikas, ...
Companion of the 2021 ACM/IEEE International Conference on Human-Robot …, 2021
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