Raquel Hijón Neira
Title
Cited by
Cited by
Year
E-learning platforms analysis and development of students tracking functionality
R Hijon-Neira, Á Velázquez
EdMedia+ Innovate Learning, 2823-2828, 2006
522006
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
D Pérez-Marín, R Hijón-Neira, A Bacelo, C Pizarro
Computers in Human Behavior 105, 105849, 2020
292020
A methodology proposal based on metaphors to teach programming to children
D Pérez-Marín, R Hijón-Neira, M Martín-Lope
IEEE Revista Iberoamericana de tecnologias del aprendizaje 13 (1), 46-53, 2018
202018
Web accessibility in Africa: a study of three African domains
D Costa, N Fernandes, S Neves, C Duarte, R Hijón-Neira, L Carriço
IFIP Conference on Human-Computer Interaction, 331-338, 2013
172013
Análisis para la gamificación de un curso de formación profesional
M García, RH Neira
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017
162017
From the discovery of students access patterns in e-learning including web 2.0 resources to the prediction and enhacements of students outcome
R Hijón-Neira, Á Velázquez-Iturbide
E-learning, experiences and future, 275-294, 2010
152010
Web, log analysis and surveys for tracking university students
R Hijón-Neira, Velázquez-Iturbide, J. A.
IADIS International Conference Applied Computing 2006, 561-564, 2006
152006
A (relatively) unsatisfactory experience of use of Scratch in CS1
JA Martínez-Valdés, JÁ Velázquez-Iturbide, R Hijón-Neira
Proceedings of the 5th International Conference on Technological Ecosystems …, 2017
132017
How to improve assessment of learning and performance through interactive visualization
R Hijón-Neira, JÁ Velázquez-Iturbide
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
122008
A Comparative Study on the Analysis of students Interactions in e-learning
R Hijón-Neira, JÁ Velázquez-Iturbide, B Barn, S Oussena
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
112008
Steps towards the analysis of students’ activity in e-learning platforms
R Hijón, A Velázquez
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2005
9*2005
How gamification impacts on vocational training students
MG Iruela, R Hijón-Neira
International Conference on Artificial Intelligence in Education, 99-103, 2018
82018
Serious games for motivating into programming
R Hijon-Neira, A Velazquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
82014
Game programming for improving learning experience
RB Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
82014
Improving the analysis of students participation & collaboration in moodle forums
RH Neira, ÉV Iturbide, R Hijn-Neira
Advanced Learning, 2009
82009
How to improve assessment of learning and performance through interactive visualization
R Hijón, A Velazquez
The 8th IEEE International Conference on Advanced Learning Technologies …, 2008
82008
An analysis of the current situation of teaching programming in Primary Education
R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín, M Gómez-Gómez
2017 International Symposium on Computers in Education (SIIE), 1-6, 2017
72017
Merlin-know, an interactive virtual teacher for improving learning in Moodle
R Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
72014
Assessing the usability of a cookies-based access monitoring tool for a CMS
R Hijón-Neira, J Urquiza-Fuentes, F Domínguez-Mateos, ...
Seventh IEEE International Conference on Advanced Learning Technologies …, 2007
72007
Recursion removal as an instructional method to enhance the understanding of recursion tracing
JÁ Velázquez-Iturbide, ME Castellanos, R Hijón-Neira
IEEE Transactions on Education 59 (3), 161-168, 2016
62016
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Articles 1–20