Jonas Linderoth
Jonas Linderoth
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Why gamers dont learn more: An ecological approach to games as learning environments
J Linderoth
Journal of Gaming &# 38; Virtual Worlds 4 (1), 45-62, 2012
Bland barn och datorer: Om lärandets villkor i mötet med nya medier
M Alexandersson, J Linderoth, R Lindö
Studentlitteratur,, 2001
Datorspelandets mening. Bortom idén om den interaktiva illusionen
J Linderoth
Department of Educational Sciences Institutionen för pedagogik och didaktik, 2004
Utm@ ningar och e-frestelser: IT och skolans lärkultur
R Säljö, J Linderoth
Prisma, 2002
Beyond the digital divide: An ecological approach to gameplay
J Linderoth
Transactions of the Digital Games Research Association 1 (1), 2013
Animated game pieces. Avatars as roles, tools and props
J Linderoth
Aesthetics of Play Conference Proceedings, 14-15, 2005
Representations in practices
J Ivarsson, J Linderoth, R Säljö
Handbook of multimodal analysis, 201-212, 2009
What’s the problem? Meaning making and learning to do mathematical word problems in the context of digital tools
A Lantz-Andersson, J Linderoth, R Säljö
Instructional Science 37 (4), 325-343, 2009
Didaktisk design i digital miljö: Nya möjligheter för lärande
S Selander, E Svärdemo-Åberg
Liber, 2009
Exploring the limits of play: A case study of representations of Nazism in games
A Chapman, J Linderoth
The Dark Side of Game Play, 137-153, 2015
Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children's game play
J Linderoth, A Lantz-Andersson, B Lindström
Contemporary Issues in Early Childhood 3 (2), 226-250, 2002
Dark Side of Game Play
TE Mortensen, J Linderoth, A Brown
Taylor & Francis, 2015
How gamers manage aggression: Situating skills in collaborative computer games
U Bennerstedt, J Ivarsson, J Linderoth
International Journal of Computer-Supported Collaborative Learning 7 (1), 43-61, 2012
This is not a Door: an Ecological approach to Computer Games.
J Linderoth, U Bennerstedt
DiGRA Conference, 2007
Living in World of Warcraft: The thoughts and experiences of ten young people
J Linderoth, U Bennerstedt
The Swedish Media Council,, 2007
Att leva i World of Warcraft: tio ungdomars tankar och erfarenheter
J Linderoth, U Bennerstedt
Medierådet,, 2007
Dark play: The aesthetics of controversial playfulness
J Linderoth, TE Mortensen
The dark side of game play, 3-12, 2015
The effort of being in a fictional world: Upkeyings and laminated frames in MMORPGs
J Linderoth
Symbolic Interaction 35 (4), 474-492, 2012
Besjälade spelpjäser. Avataren som roll redskap och rekvisita
J Linderoth
J. Linderoth. Datorspelandets dynamik. Lekar och roller i en digital kultur, 2007
"It is not hard, it just requires having no life" - Computer games and the illusion of learning
J Linderoth
Nordic Journal of Digital Literacy, 2009
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