George Drettakis
George Drettakis
Inria Sophia-Antipolis/GRAPHDECO
Email verificata su - Home page
Citata da
Citata da
Perspective shadow maps
M Stamminger, G Drettakis
Proceedings of the 29th annual conference on Computer graphics and …, 2002
Depth synthesis and local warps for plausible image-based navigation
G Chaurasia, S Duchene, O Sorkine-Hornung, G Drettakis
ACM Transactions on Graphics (TOG) 32 (3), 1-12, 2013
Perceptual audio rendering of complex virtual environments
N Tsingos, E Gallo, G Drettakis
ACM Transactions on Graphics (TOG) 23 (3), 249-258, 2004
Volumetric reconstruction and interactive rendering of trees from photographs
A Reche-Martinez, I Martin, G Drettakis
ACM SIGGRAPH 2004 Papers, 720-727, 2004
Interactive visualization of complex plant ecosystems
O Deussen, C Colditz, M Stamminger, G Drettakis
IEEE Visualization, 2002. VIS 2002., 219-226, 2002
Efficient impostor manipulation for real‐time visualization of urban scenery
F Sillion, G Drettakis, B Bodelet
Computer Graphics Forum 16 (3), C207-C218, 1997
Interactive rendering using the render cache
B Walter, G Drettakis, S Parker
Rendering Techniques’ 99: Proceedings of the Eurographics Workshop in …, 1999
Deep Blending for Free-Viewpoint Image-Based Rendering
P Hedman, J Philip, T Price, JM Frahm, G Drettakis, G Brostow
ACM Transactions on Graphics 37 (6), 2018
Conservative visibility preprocessing using extended projections
F Durand, G Drettakis, J Thollot, C Puech
Proceedings of the 27th annual conference on Computer graphics and …, 2000
The visibility skeleton: A powerful and efficient multi-purpose global visibility tool
F Durand, G Drettakis, C Puech
Proceedings of the 24th annual conference on Computer graphics and …, 1997
A fast shadow algorithm for area light sources using backprojection
G Drettakis, E Fiume
Proceedings of the 21st annual conference on Computer graphics and …, 1994
Design and evaluation of a real-world virtual environment for architecture and urban planning
G Drettakis, M Roussou, A Reche, N Tsingos
Presence: teleoperators and virtual environments 16 (3), 318-332, 2007
A survey of procedural noise functions
A Lagae, S Lefebvre, R Cook, T DeRose, G Drettakis, DS Ebert, JP Lewis, ...
Computer Graphics Forum 29 (8), 2579-2600, 2010
Procedural noise using sparse Gabor convolution
A Lagae, S Lefebvre, G Drettakis, P Dutré
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
A feasibility study with image-based rendered virtual reality in patients with mild cognitive impairment and dementia
V Manera, E Chapoulie, J Bourgeois, R Guerchouche, R David, J Ondrej, ...
PloS one 11 (3), e0151487, 2016
Single-image svbrdf capture with a rendering-aware deep network
V Deschaintre, M Aittala, F Durand, G Drettakis, A Bousseau
ACM Transactions on Graphics (ToG) 37 (4), 1-15, 2018
Interactive sampling and rendering for complex and procedural geometry
M Stamminger, G Drettakis
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in …, 2001
Interactive virtual relighting of real scenes
C Loscos, G Drettakis, L Robert
IEEE Transactions on Visualization and Computer Graphics 6 (4), 289-305, 2000
Interactive update of global illumination using a line-space hierarchy
G Drettakis, FX Sillion
Proceedings ACM SIGGRAPH '97, 1997
Implicit visibility and antiradiance for interactive global illumination
C Dachsbacher, M Stamminger, G Drettakis, F Durand
ACM Transactions on Graphics (TOG) 26 (3), 61-es, 2007
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