Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont User Modeling and User-Adapted Interaction 25 (1), 65-98, 2015 | 72 | 2015 |
MIC*: A Deployment Environment for Autonomous Agents A Gouaïch, F Michel, Y Guiraud International Workshop on Environments for Multi-Agent Systems, 109-126, 2004 | 42 | 2004 |
Techniques d'adaptation dans les jeux ludiques et sérieux N Hocine, A Gouaïch, I Di Loreto, L Abrouk Revue des Sciences et Technologies de l'Information-Série RIA: Revue d …, 2011 | 41 | 2011 |
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation N Hocine, A Gouaïch 2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011 | 36 | 2011 |
Weak interaction and strong interaction in agent based simulations F Michel, A Gouaich, J Ferber International Workshop on Multi-Agent Systems and Agent-Based Simulation, 43-56, 2003 | 36 | 2003 |
Mixed reality serious games: The therapist perspective G Abdelkader 2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011 | 34 | 2011 |
Requirements for achieving software agents autonomy and defining their responsibility A Gouaich International Workshop on Computational Autonomy, 128-139, 2003 | 33 | 2003 |
Towards a unified view of the environment (s) within multi-agent systems A Gouaïch, F Michel Informatica 29 (4), 2005 | 30 | 2005 |
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games A Gouaïch, N Hocine, L Van Dokkum, D Mottet Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012 | 28 | 2012 |
Social casual games success is not so casual I Di Loreto, A Gouaïch | 23 | 2010 |
Improving users' isolation in iaas: Virtual machine placement with security constraints E Caron, JR Cornabas 2014 IEEE 7th International Conference on Cloud Computing, 64-71, 2014 | 20 | 2014 |
Trajectory formation principles are the same after mild or moderate stroke D Mottet, LEH van Dokkum, J Froger, A Gouaïch, I Laffont PloS one 12 (3), e0173674, 2017 | 18 | 2017 |
Facebook games: between social and personal aspects I Di Loreto, A Gouaich International Journal of Computer Information Systems and Industrial …, 2011 | 18 | 2011 |
A survey of agent programming and adaptive serious games N Hocine, A Gouaich | 15 | 2011 |
Dynamic difficulty adaptation in serious games for motor rehabilitation N Hocine, A Gouaich, SA Cerri International Conference on Serious Games, 115-128, 2014 | 14 | 2014 |
Mixed reality serious games for post-stroke rehabilitation G Abdelkader, N Hocine 2011 5th International Conference on Pervasive Computing Technologies for …, 2011 | 14 | 2011 |
Motivation based difficulty adaptation for therapeutic games N Hocine, A Gouaich, I Di Loreto, M Joab 2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011 | 13 | 2011 |
A players clustering method to enhance the players' experience in multi-player games Y Francillette, L Abrouk, A Gouaich Proceedings of CGAMES'2013 USA, 229-234, 2013 | 11 | 2013 |
REST-A: An agent virtual machine based on REST framework A Gouaïch, M Bergeret Advances in Practical Applications of Agents and Multiagent Systems, 103-112, 2010 | 10 | 2010 |
Mic*: An agent formal environment A Gouaich, Y Guiraud, F Michel 7th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2003) 7, 2003 | 10 | 2003 |