Simone Barbieri
Simone Barbieri
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TitoloCitata daAnno
An interactive editor for curve-skeletons: SkeletonLab
S Barbieri, P Meloni, F Usai, LD Spano, R Scateni
Computers & Graphics 60, 23-33, 2016
Skeleton lab: an Interactive tool to create, edit, and repair curve-skeletons
S Barbieri, P Meloni, F Usai, R Scateni
EuroGraphics Italian Chapter Conference 2015, 121-128, 2015
Enhancing character posing by a sketch-based interaction
S Barbieri, N Garau, W Hu, Z Xiao, X Yang
ACM SIGGRAPH 2016 Posters, 56, 2016
3D content creation exploiting 2D character animation
S Barbieri, T Jiang, B Cawthorne, Z Xiao, X Yang
ACM SIGGRAPH 2018 Posters, 50, 2018
Repurpose 2D Character Animations for a VR Environment using BDH Shape Interpolation
S Barbieri, B Cawthorne, Z Xiao, X Yang
International Workshop on Next Generation Computer Animation Techniques, 69-85, 2017
Skeleton Editing and Mesh Reconstruction from Skeleton
R Scateni, S Barbieri
Il sistema al momento non pu eseguire l'operazione. Riprova pi tardi.
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