Managing latency and fairness in networked games J Brun, F Safaei, P Boustead Communications of the ACM 49 (11), 46-51, 2006 | 79 | 2006 |
DICE: Internet delivery of immersive voice communication for crowded virtual spaces P Boustead, F Safaei, M Dowlatshahi IEEE Proceedings. VR 2005. Virtual Reality, 2005., 35-41, 2005 | 63 | 2005 |
A comparison of topology control algorithms for ad-hoc networks G Srivastava, P Boustead, JF Chicharo Australian Telecommunications, Networks and Applications Conference (ATNAC), 2003 | 57 | 2003 |
Latency-driven distribution: infrastructure needs of participatory entertainment applications F Safaei, P Boustead, CD Nguyen, J Brun, M Dowlatshahi IEEE Communications Magazine 43 (5), 106-112, 2005 | 54 | 2005 |
Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games CD Nguyen, F Safaei, P Boustead Computer Communications 29 (9), 1260-1270, 2006 | 53 | 2006 |
Reliable optimised flooding in ad hoc networks J Lipman, P Boustead, J Chicharo Proceedings of the IEEE 6th Circuits and Systems Symposium on Emerging …, 2004 | 52 | 2004 |
Apparatuses and methods for use in creating an audio scene P Boustead, F Safaei US Patent 8,403,751, 2013 | 44 | 2013 |
Immersive audio communication PA Boustead, F Safaei US Patent 10,155,164, 2018 | 42 | 2018 |
Comparison of delivery architectures for immersive audio in crowded networked games P Boustead, F Safaei Proceedings of the 14th international workshop on Network and operating …, 2004 | 39 | 2004 |
Latency and scalability: a survey of issues and techniques for supporting networked games X Jiang, F Safaei, P Boustead 2005 13th IEEE International Conference on Networks Jointly held with the …, 2005 | 38 | 2005 |
Provisioning overlay distribution networks TV Nguyen, F Safaei, P Boustead, CT Chou Computer Networks 49 (1), 103-118, 2005 | 33 | 2005 |
Apparatuses and methods for use in creating an audio scene for an avatar by utilizing weighted and unweighted audio streams attributed to plural objects PA Boustead, F Safaei, M Dowlatshahi US Patent 9,319,820, 2016 | 29 | 2016 |
Resource aware information dissemination in ad hoc networks J Lipman, P Boustead, JF Chicharo, J Judge | 25 | 2003 |
A hybrid optical network architecture consisting of optical cross connects and optical burst switches CT Chou, F Safaei, P Boustead, I Ouveysi Proceedings. 12th International Conference on Computer Communications and …, 2003 | 24 | 2003 |
Server topology considerations in online games J Brun, F Safaei, P Boustead Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006 | 23 | 2006 |
Neighbor aware adaptive power flooding (NAAP) in mobile ad hoc networks J Lipman, P Boustead, J Judge International Journal of Foundations of Computer Science 14 (02), 237-252, 2003 | 20 | 2003 |
A distributed server architecture for providing immersive audio communication to massively multiplayer online games CD Nguyen, F Safaei, P Boustead Proceedings. 2004 12th IEEE International Conference on Networks (ICON 2004 …, 2004 | 19 | 2004 |
Using local lag and timewarp to improve performance for real life multi-player online games D Liang, P Boustead Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006 | 17 | 2006 |
Performance evaluation of a proxy system for providing immersive audio communication to massively multi-player games CD Nguyen, F Safaei, P Boustead IEEE Global Telecommunications Conference Workshops, 2004. GlobeCom …, 2004 | 17 | 2004 |
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games X Jiang, F Safaei, P Boustead Computer Communications 30 (16), 3075-3084, 2007 | 16 | 2007 |