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Chiara Bassano
Chiara Bassano
Research Fellow, University of Genoa
Email verificata su dibris.unige.it
Titolo
Citata da
Citata da
Anno
Interaction in an immersive collaborative virtual reality environment: A comparison between leap motion and HTC controllers
E Gusai, C Bassano, F Solari, M Chessa
New Trends in Image Analysis and Processing–ICIAP 2017: ICIAP International …, 2017
242017
Improving obstacle awareness to enhance interaction in virtual reality
I Valentini, G Ballestin, C Bassano, F Solari, M Chessa
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 44-52, 2020
92020
A VR game-based system for multimodal emotion data collection
C Bassano, G Ballestin, E Ceccaldi, FI Larradet, M Mancini, E Volta, ...
Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019
92019
Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space.
C Bassano, F Solari, M Chessa
VISIGRAPP (2: HUCAPP), 108-115, 2018
92018
Going to a virtual supermarket: comparison of different techniques for interacting in a serious game for the assessment of the cognitive status
AE Martis, C Bassano, F Solari, M Chessa
New Trends in Image Analysis and Processing–ICIAP 2017: ICIAP International …, 2017
62017
Evaluation of a Virtual Reality System for Ship Handling Simulations.
C Bassano, M Chessa, L Fengone, L Isgró, F Solari, G Spallarossa, ...
VISIGRAPP (2: HUCAPP), 62-73, 2019
42019
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people.
M Chessa, C Bassano, E Gusai, AE Martis, F Solari
Proceedings of the European Conference on Computer Vision (ECCV) Workshops, 0-0, 2018
32018
A WebGL Virtual Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-Based Applications
M Chessa, C Bassano, F Solari
Pattern Recognition. ICPR International Workshops and Challenges: Virtual …, 2021
22021
A virtual reality game design for collaborative team-building: a proof of concept
G Ballestin, C Bassano, F Solari, M Chessa
Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation …, 2020
22020
A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments.
C Bassano, M Chessa, F Solari
VISIGRAPP (2: HUCAPP), 154-161, 2020
22020
Engineering Reliable Interactions in the Reality-Artificiality Continuum
D Ancona, C Bassano, M Chessa, V Mascardi, F Solari
arXiv preprint arXiv:2007.11742, 2020
12020
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation
C Bassano, M Chessa, F Solari
IEEE Access 10, 104295-104312, 2022
2022
A VR Multiplayer Application for Fire Fighting Training Simulations
I Capasso, C Bassano, F Bracco, F Solari, E Viola, M Chessa
Extended Reality: First International Conference, XR Salento 2022, Lecce …, 2022
2022
The Perception/Action loop: A Study on the Bandwidth of Human Perception and on Natural Human Computer Interaction for Immersive Virtual Reality Applications.
C Bassano
University of Genoa, Italy, 2020
2020
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness
C Bassano, M Chessa, L Fengone, L Isgrò, F Solari, G Spallarossa, ...
Computer Vision, Imaging and Computer Graphics Theory and Applications: 14th …, 2020
2020
The Limits of Visual Perception in Immersive Virtual Reality: A Change Blindness Study
C Bassano, F Solari, M Chessa
PERCEPTION 48, 220-220, 2019
2019
Motor adaptation in cervical dystonia. A kinematic study
GA L Avanzino, E Pelosin, A Ravaschio, A Bisio, M Job, C Bassano
MOVEMENT DISORDERS 29, S487-S488, 2014
2014
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–17