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Giovanni Avveduto
Giovanni Avveduto
PERCRO Laboratory, TECIP institute, Scuola Superiore Sant'Anna
Verified email at sssup.it
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Cited by
Cited by
Year
I'm in VR!: using your own hands in a fully immersive MR system
F Tecchia, G Avveduto, R Brondi, M Carrozzino, M Bergamasco, L Alem
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
792014
Evaluating the impact of highly immersive technologies and natural interaction on player engagement and flow experience in games
R Brondi, L Alem, G Avveduto, C Faita, M Carrozzino, F Tecchia, ...
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
382015
Training in VR: a preliminary study on learning assembly/disassembly sequences
D Sportillo, G Avveduto, F Tecchia, M Carrozzino
Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015
332015
Safety training using virtual reality: A comparative approach
G Avveduto, C Tanca, C Lorenzini, F Tecchia, M Carrozzino, ...
Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017
322017
Navigating immersive virtual environments through a foot controller
M Carrozzino, G Avveduto, F Tecchia, P Gurevich, B Cohen
Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014
162014
Real-world occlusion in optical see-through AR displays
G Avveduto, F Tecchia, H Fuchs
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017
152017
Immersive technologies and natural interaction to improve serious games engagement
R Brondi, G Avveduto, M Carrozzino, F Tecchia, L Alem, M Bergamasco
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
82016
Interacting with your own hands in a fully immersive MR system
F Tecchia, G Avveduto, M Carrozzino, R Brondi, M Bergamasco, L Alem
Proceedings of the 14th IEEE International Symposium on Mixed and Augmented …, 2014
82014
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
R Brondi, G Avveduto, L Alem, C Faita, M Carrozzino, F Tecchia, Y Pisan, ...
Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015
62015
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies
L Ascari, A Marchenkova, A Bellotti, S Lai, L Moro, K Koshmak, A Mantoan, ...
Sensors 21 (24), 8167, 2021
52021
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments
G Avveduto, F Tecchia, M Carrozzino, M Bergamasco
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
22016
Joint evaluation of communication quality and user experience in an audio-visual virtual reality meeting
AK Møller, PF Hoffmann, M Carrozzino, C Faita, G Avveduto, F Tecchia, ...
International Workshop on Perceptual Quality of Systems, 2013
22013
[Poster] Interacting with your own hands in a fully immersive MR system
F Tecchia, G Avveduto, M Carrozzino, R Brondi, M Bergamasco, L Alem
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2014
12014
Studio, Progettazione e Realizzazione di un'Interfaccia per l'Interazione Naturale in Ambienti Virtuali Immersivi
G Avveduto
12012
A NEW TECHNOLOGY APPROACHING THE REHABILITATION MARKET TO GUARANTEE CONTINUITY FROM HOSPITAL TO HOME: ARC-INTELLICARE
F Sernissi, A Mantoan, L Moro, R Panero, E Ponzo, I Abbiate, D Mcilroy, ...
INTERNATIONAL JOURNAL OF STROKE 15 (1_ SUPPL), 730-731, 2020
2020
Facing the challenges of fully immersive virtual and augmented reality for simulation and training
G AVVEDUTO
2017
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