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Simona Ottaviano
Simona Ottaviano
CNR-Istituto per le Tecnologie Didattiche
Email verificata su itd.cnr.it
Titolo
Citata da
Citata da
Anno
The effects of mental rotation on computational thinking
G Città, M Gentile, M Allegra, M Arrigo, D Conti, S Ottaviano, F Reale, ...
Computers & Education 141, 103613, 2019
1142019
A game based learning model for entrepreneurship education
D La Guardia, M Gentile, V Dal Grande, S Ottaviano, M Allegra
Procedia-Social and Behavioral Sciences 141, 195-199, 2014
932014
ICT to train students towards creative thinking
M Allegra, A Chifari, S Ottaviano
Journal of Educational Technology & Society 4 (2), 48-53, 2001
842001
A serious game to promote and facilitate entrepreneurship education for young students
M Allegra, D La Guardia, S Ottaviano, V Dal Grande, M Gentile
Proceedings of the 2013 International Conference on Education and …, 2013
282013
An agent based approach to design serious game
M Gentile, D La Guardia, V Dal Grande, S Ottaviano, M Allegra
International Journal of Serious Games 1 (2), 2014
212014
A reflection on some critical aspects of online reading comprehension
A Chifari, G Chiazzese, L Seta, G Merlo, S Ottaviano, M Allegra
Informatica 34 (4), 2010
122010
Analyzing creativity in the light of social practice theory
G Città, M Gentile, A Augello, S Ottaviano, M Allegra, F Dignum
Frontiers in psychology 9, 390590, 2019
102019
Methods and technologies for learning
G Chiazzese, M Allegra, A Chifari, S Ottaviano
WIT Press, 2005
102005
A semantic frame approach to support serious game design
M Gentile, G Città, S Ottaviano, D La Guardia, V Dal Grande, M Allegra, ...
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
92016
Metacognition for enhancing online learning
G Chiazzese, A Chifari, G Merlo, S Ottaviano, L Seta
Web-Based Education: Concepts, Methodologies, Tools and Applications, 1518-1530, 2010
92010
Surfing hypertexts with a metacognition tool
G Chiazzese, S Ottaviano, G Merlo, A Chiari, M Allegra, LSG Todaro
Informatica 30 (4), 2006
92006
The role of disposition to critical thinking in digital game-based learning
M Gentile, G Città, S Perna, A Signa, V Dal Grande, S Ottaviano, ...
International Journal of Serious Games 6 (3), 51-63, 2019
82019
Studying the teachers' self-efficacy beliefs towards computers
A Chifari, S Ottaviano, A D'Amico, M Cardaci
University as a Bridge from Technology to Society. IEEE International …, 2000
82000
Improving spatial reasoning by interacting with a humanoid robot
A Augello, G Città, M Gentile, I Infantino, D La Guardia, A Manfré, ...
Intelligent Interactive Multimedia Systems and Services 2017 10, 151-160, 2018
72018
The deaf and online comprehension texts, how can technology help?
S Ottaviano, G Merlo, A Chifari, G Chiazzese, L Seta, M Allegra, ...
International Conference on Computers for Handicapped Persons, 144-151, 2010
72010
The effect of disposition to critical thinking on playing serious games
M Gentile, G Città, S Perna, A Signa, F Reale, V Dal Grande, S Ottaviano, ...
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
62019
Metacognition in web-based learning activities
G Chiazzese, S Ottaviano, G Merlo, A Chifari, M Allegra, L Seta, G Todaro
Informatics Education–The Bridge between Using and Understanding Computers …, 2006
52006
The role of metaphor in serious games design: the bubblemumble case study
M Allegra, A Bongiovanni, G Città, A Cusimano, V Dal Grande, M Gentile, ...
International Conference on Games and Learning Alliance, 198-207, 2021
42021
An Agent Based Methodology to Design Serious Game in Social Field
M Gentile, D La Guardia, V Dal Grande, S Ottaviano, M Allegra
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
42014
CULTURAL HERITAGE AND EDUCATIONAL WEB SITES.
S Ottaviano, M Allegra
eLearning & Software for Education, 2013
42013
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20