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Alberto Cannav˛
Alberto Cannav˛
Assistant Professor with time contract at Politecnico di Torino
Email verificata su polito.it - Home page
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Citata da
Citata da
Anno
How blockchain, virtual reality, and augmented reality are converging, and why
A Cannavo, F Lamberti
IEEE Consumer Electronics Magazine 10 (5), 6-13, 2020
592020
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication
FG Prattic˛, F Lamberti, A Cannav˛, L Morra, P Montuschi
IEEE Transactions on Vehicular Technology 70 (2), 1157-1168, 2021
422021
Handpainter-3d sketching in vr with hand-based physical proxy
Y Jiang, C Zhang, H Fu, A Cannav˛, F Lamberti, HYK Lau, W Wang
Proceedings of the 2021 CHI conference on human factors in computing systemsá…, 2021
382021
Immersive virtual reality-based interfaces for character animation
A Cannav˛, C Demartini, L Morra, F Lamberti
IEEE Access 7, 125463-125480, 2019
382019
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces
F Lamberti, G Paravati, V Gatteschi, A Cannavo, P Montuschi
IEEE transactions on visualization and computer graphics 24 (5), 1742-1755, 2017
352017
A movement analysis system based on immersive virtual reality and wearable technology for sport training
A Cannav˛, FG Prattic˛, G Ministeri, F Lamberti
Proceedings of the 4th international conference on virtual reality, 26-31, 2018
342018
An evaluation testbed for locomotion in virtual reality
A Cannav˛, D Calandra, FG Prattic˛, V Gatteschi, F Lamberti
IEEE Transactions on Visualization and Computer Graphics 27 (3), 1871-1889, 2020
292020
Supporting web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM-based heat maps
F Lamberti, G Paravati, V Gatteschi, A Cannav˛
IEEE Transactions on Industrial Informatics 13 (4), 1989-1999, 2017
242017
Is immersive virtual reality the ultimate interface for 3D animators?
F Lamberti, A Cannavo, P Montuschi
Computer 53 (4), 36-45, 2020
232020
Improving AR-powered remote assistance: a new approach aimed to foster operator’s autonomy and optimize the use of skilled resources
D Calandra, A Cannav˛, F Lamberti
The International Journal of Advanced Manufacturing Technology 114 (9), 3147á…, 2021
202021
Augmented reality for the manufacturing industry: the case of an assembly assistant
C Botto, A Cannav˛, D Cappuccio, G Morat, AN Sarvestani, P Ricci, ...
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts andá…, 2020
182020
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders
D Calandra, F De Lorenzis, A Cannav˛, F Lamberti
Virtual Reality 27 (2), 985-1012, 2023
132023
Digital twin-and extended reality-based telepresence for collaborative robot programming in the 6G perspective
D Calandra, FG Prattic˛, A Cannav˛, C Casetti, F Lamberti
Digital Communications and Networks, 2022
132022
Mixed reality-based user interaction feedback for a hand-controlled interface targeted to robot teleoperation
L Cancedda, A Cannav˛, G Garofalo, F Lamberti, P Montuschi, G Paravati
Augmented Reality, Virtual Reality, and Computer Graphics: 4th Internationalá…, 2017
132017
Comparing algorithms for aggressive driving event detection based on vehicle motion data
V Gatteschi, A Cannav˛, F Lamberti, L Morra, P Montuschi
IEEE Transactions on Vehicular Technology 71 (1), 53-68, 2021
122021
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training
FG Prattic˛, F De Lorenzis, D Calandra, A Cannav˛, F Lamberti
Applied Sciences 11 (16), 7527, 2021
112021
Tele-operation of robot teams: a comparison of gamepad-, mobile device and hand tracking-based user interfaces
S Bonaiuto, A Cannav˛, G Piumatti, G Paravati, F Lamberti
2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSACá…, 2017
112017
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
A Cannav˛, F De Pace, F Salaroglio, F Lamberti
International journal of human-computer studies 141, 102450, 2020
102020
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality
A Cannav˛, F Lamberti
Proc. Smart Tools and Applications in Graphics (STAG2018), 1-11, 2018
102018
A multimodal interface for virtual character animation based on live performance and Natural Language Processing
F Lamberti, V Gatteschi, A Sanna, A Cannav˛
International Journal of Human–Computer Interaction 35 (18), 1655-1671, 2019
82019
Il sistema al momento non pu˛ eseguire l'operazione. Riprova pi¨ tardi.
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