Varvara Garneli
TitoloCitata daAnno
Computing education in K-12 schools: A review of the literature
V Garneli, MN Giannakos, K Chorianopoulos
2015 IEEE Global Engineering Education Conference (EDUCON), 543-551, 2015
302015
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes
V Garneli, M Giannakos, K Chorianopoulos
British Journal of Educational Technology 48 (3), 842-859, 2017
272017
Learning by playing and learning by making
B Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri
International Conference on Serious Games Development and Applications, 76-85, 2013
182013
Programming video games and simulations in science education: exploring computational thinking through code analysis
V Garneli, K Chorianopoulos
Interactive Learning Environments 26 (3), 386-401, 2018
82018
Serious game development as a creative learning experience: lessons learnt
V Garneli, MN Giannakos, K Chorianopoulos, L Jaccheri
2015 IEEE/ACM 4th International Workshop on Games and Software Engineering …, 2015
52015
Instructional media and teaching methods for engaging children with computer programming
V Garneli
2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014
32014
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics
N Vassilakis, V Garneli, K Patiniotis, I Deliyannis, K Chorianopoulos
Proceedings of the 5th EAI International Conference on Smart Objects and …, 2019
2019
Integrating Science Tasks and Puzzles in Computer Role Playing Games
V Garneli, K Patiniotis, K Chorianopoulos
Multimodal Technologies and Interaction 3 (3), 19, 2019
2019
The effects of video game making within science content on student computational thinking skills and performance
V Garneli, K Chorianopoulos
Interactive Technology and Smart Education 16 (4), 301-318, 2019
2019
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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