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Enrica Loria
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A gamification platform to analyze and influence citizens’ daily transportation choices
R Kazhamiakin, E Loria, A Marconi, M Scanagatta
IEEE Transactions on Intelligent Transportation Systems 22 (4), 2153-2167, 2021
412021
Play&Go, an urban game promoting behaviour change for sustainable mobility
M Ferron, E Loria, A Marconi, P Massa
Interaction Des. Archit. J 40, 24-25, 2019
382019
# StayHome Playing LoL-Analyzing Players’ Activity and Social Bonds in League of Legends During Covid-19 Lockdowns
S Petrosino, E Loria, J Pirker
Proceedings of the 16th International Conference on the Foundations of …, 2021
342021
The potential of augmented reality for digital twins: A literature review
A Künz, S Rosmann, E Loria, J Pirker
2022 IEEE conference on virtual reality and 3D user interfaces (VR), 389-398, 2022
252022
Immersive virtual reality for virtual and digital twins: A literature review to identify state of the art and perspectives
J Pirker, E Loria, S Safikhani, A Künz, S Rosmann
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
222022
Exploiting limited players’ behavioral data to predict churn in gamification
E Loria, A Marconi
Electronic Commerce Research and Applications 47, 101057, 2021
142021
Player types and player behaviors: analyzing correlations in an on-the-field gamified system
E Loria, A Marconi
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
142018
Do influencers influence?–analyzing players’ activity in an online multiplayer game
E Loria, J Pirker, A Drachen, A Marconi
2020 IEEE conference on games (CoG), 120-127, 2020
122020
Comparing the structures and characteristics of different game social networks-the steam case
E Loria, A Antelmi, J Pirker
2021 IEEE Conference on Games (CoG), 1-8, 2021
92021
Reading between the lines–towards an algorithm exploiting in-game behaviors to learn preferences in gameful systems
E Loria, A Marconi
Proceedings of the 15th International Conference on the Foundations of …, 2020
62020
A framework to infer player experience and inform customized content generation in gameful systems
E Loria
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
62019
Virtual reality and education–the steam panorama
J Pirker, E Loria, A Kainz, J Kopf, A Dengel
Proceedings of the 17th International Conference on the Foundations of …, 2022
52022
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens' Engagement and Behavior Change
A Marconi, E Loria
Implications of Mobility as a Service (MaaS) in Urban and Rural Environments …, 2020
52020
The panorama of steam multiplayer games (2018-2020): A player reviews analysis
S Petrosino, E Loria, A Kainz, J Pirker
Proceedings of the 17th International Conference on the Foundations of …, 2022
42022
Gamified and self-adaptive applications for the common good: Research challenges ahead
A Bucchiarone, A Cicchetti, N Bencomo, E Loria, A Marconi
2021 International Symposium on Software Engineering for Adaptive and Self …, 2021
42021
The quirks of being a wallflower: Towards defining lurkers and loners in games through a systematic literature review
E Loria, LE Nacke, J Pirker
extended abstracts of the 2021 CHI conference on human factors in computing …, 2021
42021
Do they Play as Intended?-Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System.
E Loria, J Rivera, A Marconi
HICSS, 1-10, 2021
32021
Exploiting general-purpose in-game behaviours to predict players churn in gameful systems
E Loria, F Paissan, A Marconi
Proceedings of Game Analytics Workshop 2019, 2019
32019
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems
A Bucchiarone, A Cicchetti, E Loria, A Marconi
2021 36th IEEE/ACM International Conference on Automated Software …, 2021
22021
On social contagion in gamification: The power of influencers in a location-based gameful system
E Loria, LE Nacke, A Marconi
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021
22021
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Articles 1–20