A gamification platform to analyze and influence citizens’ daily transportation choices R Kazhamiakin, E Loria, A Marconi, M Scanagatta IEEE Transactions on Intelligent Transportation Systems 22 (4), 2153-2167, 2021 | 24 | 2021 |
Play&Go, an urban game promoting behaviour change for sustainable mobility M Ferron, E Loria, A Marconi, P Massa Interaction Design and Architecture (s) 40, 24-45, 2019 | 23 | 2019 |
The potential of augmented reality for digital twins: A literature review A Künz, S Rosmann, E Loria, J Pirker 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 389-398, 2022 | 12 | 2022 |
Player Types and player behaviors: analyzing correlations in an on-the-field gamified system E Loria, A Marconi Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 10 | 2018 |
Immersive virtual reality for virtual and digital twins: A literature review to identify state of the art and perspectives J Pirker, E Loria, S Safikhani, A Künz, S Rosmann 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 9 | 2022 |
Exploiting limited players’ behavioral data to predict churn in gamification E Loria, A Marconi Electronic Commerce Research and Applications 47, 101057, 2021 | 9 | 2021 |
Do influencers influence?–analyzing players’ activity in an online multiplayer game E Loria, J Pirker, A Drachen, A Marconi 2020 IEEE conference on games (CoG), 120-127, 2020 | 6 | 2020 |
A framework to infer player experience and inform customized content generation in gameful systems E Loria Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 5 | 2019 |
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens' Engagement and Behavior Change A Marconi, E Loria Implications of Mobility as a Service (MaaS) in Urban and Rural Environments …, 2020 | 3 | 2020 |
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System E Loria, LE Nacke, A Marconi Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021 | 2 | 2021 |
# StayHome Playing LoL-Analyzing Players’ Activity and Social Bonds in League of Legends During Covid-19 Lockdowns S Petrosino, E Loria, J Pirker Proceedings of the 16th International Conference on the Foundations of …, 2021 | 2 | 2021 |
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead A Bucchiarone, A Cicchetti, N Bencomo, E Loria, A Marconi 2021 International Symposium on Software Engineering for Adaptive and Self …, 2021 | 2 | 2021 |
Reading between the lines–towards an algorithm exploiting in-game behaviors to learn preferences in gameful systems E Loria, A Marconi Proceedings of the 15th International Conference on the Foundations of …, 2020 | 2 | 2020 |
Exploiting general-purpose in-game behaviours to predict players churn in gameful systems E Loria, F Paissan, A Marconi Proceedings of Game Analytics Workshop 2019, 2019 | 2 | 2019 |
The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis S Petrosino, E Loria, A Kainz, J Pirker Proceedings of the 17th International Conference on the Foundations of …, 2022 | 1 | 2022 |
Virtual Reality and Education–The Steam Panorama J Pirker, E Loria, A Kainz, J Kopf, A Dengel Proceedings of the 17th International Conference on the Foundations of …, 2022 | 1 | 2022 |
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems A Bucchiarone, A Cicchetti, E Loria, A Marconi 2021 36th IEEE/ACM International Conference on Automated Software …, 2021 | 1 | 2021 |
Comparing the Structures and Characteristics of Different Game Social Networks-The Steam Case E Loria, A Antelmi, J Pirker 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 1 | 2021 |
The quirks of being a wallflower: Towards defining lurkers and loners in games through a systematic literature review E Loria, LE Nacke, J Pirker extended abstracts of the 2021 CHI conference on human factors in computing …, 2021 | 1 | 2021 |
Do they Play as Intended?-Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System. E Loria, J Rivera, A Marconi HICSS, 1-10, 2021 | 1 | 2021 |