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Christoffer Holmgård
Christoffer Holmgård
modl.ai
Verified email at holmgard.org - Homepage
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
4692018
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (4), 352-362, 2018
1512018
Evolving personas for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
1162014
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC workshop on computational creativity and games 9, 2016
1032016
Procedural personas as critics for dungeon generation
A Liapis, C Holmgård, GN Yannakakis, J Togelius
Applications of Evolutionary Computation: 18th European Conference …, 2015
692015
The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prien’s Prøve
TW TEASDALE, PVW HARTMANN, CH PEDERSEN, M Bertelsen
Scandinavian journal of psychology 52 (2), 126-130, 2011
582011
Generative agents for player decision modeling in games
C Holmgard, A Liapis, J Togelius, GN Yannakakis
Foundations of Digital Games, 2014
562014
Stress detection for ptsd via the startlemart game
C Holmgård, GN Yannakakis, KI Karstoft, HS Andersen
2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013
482013
Portfolio online evolution in StarCraft
C Wang, P Chen, Y Li, C Holmgård, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
352016
Personas versus clones for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
342014
Automated playtesting of matching tile games
L Mugrai, F Silva, C Holmgård, J Togelius
2019 IEEE Conference on Games (CoG), 1-7, 2019
302019
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
302016
Multimodal ptsd characterization via the startlemart game
C Holmgård, GN Yannakakis, HP Martínez, KI Karstoft, HS Andersen
Journal on Multimodal User Interfaces 9, 3-15, 2015
302015
Evolving models of player decision making: Personas versus clones
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Entertainment Computing 16, 95-104, 2016
272016
Monte-carlo tree search for persona based player modeling
C Holmgård, A Liapis, J Togelius, G Yannakakis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
252015
Serious games for teaching conflict resolution: modeling conflict dynamics
YG Cheong, R Khaled, C Holmgȧrd, GN Yannakakis
Conflict and multimodal communication: Social research and machine …, 2015
242015
The ethics of AI in games
D Melhart, J Togelius, B Mikkelsen, C Holmgård, GN Yannakakis
IEEE Transactions on Affective Computing 15 (1), 79-92, 2023
222023
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
212017
To rank or to classify? Annotating stress for reliable PTSD profiling
C Holmgård, GN Yannakakis, HP Martinez, KI Karstoft
2015 International Conference on Affective Computing and Intelligent …, 2015
202015
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems
S Snodgrass, O Mohaddesi, J Hart, GR Rodriguez, C Holmgård, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
192019
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