Sander Bakkes
Titolo
Citata da
Citata da
Anno
Monte-Carlo Tree Search: A New Framework for Game AI.
G Chaslot, S Bakkes, I Szita, P Spronck
AIIDE 8, 216-217, 2008
3812008
Opponent Modeling in Real-Time Strategy Games.
F Schadd, S Bakkes, P Spronck
GAMEON, 61-70, 2007
1162007
Personalised gaming: a motivation and overview of literature
S Bakkes, CT Tan, Y Pisan
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
1152012
Player behavioural modelling for video games
SCJ Bakkes, PHM Spronck, G van Lankveld
Entertainment Computing 3 (3), 71-79, 2012
1012012
Rapid and reliable adaptation of video game AI
S Bakkes, P Spronck, J Van den Herik
IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009
922009
Generating missions and spaces for adaptable play experiences
J Dormans, S Bakkes
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 216-228, 2011
892011
Opponent modelling for case-based adaptive game AI
SCJ Bakkes, PHM Spronck, HJ Van Den Herik
Entertainment Computing 1 (1), 27-37, 2009
762009
Towards personalised gaming via facial expression recognition
PM Blom, S Bakkes, CT Tan, S Whiteson, D Roijers, R Valenti, T Gevers
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
672014
Head Detection in Stereo Data for People Counting and Segmentation.
T Van Oosterhout, S Bakkes, BJA Kröse
VISAPP, 620-625, 2011
622011
Team: The team-oriented evolutionary adaptability mechanism
S Bakkes, P Spronck, E Postma
International Conference on Entertainment Computing, 273-282, 2004
462004
Dynamic formations in real-time strategy games
M Van Der Heijden, S Bakkes, P Spronck
2008 IEEE Symposium On Computational Intelligence and Games, 47-54, 2008
452008
A feasibility study in using facial expressions analysis to evaluate player experiences
CT Tan, D Rosser, S Bakkes, Y Pisan
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
412012
Ambient monitoring from an elderly-centred design perspective: What, who and how
M Kanis, S Alizadeh, J Groen, M Khalili, S Robben, S Bakkes, B Kröse
International Joint Conference on Ambient Intelligence, 330-334, 2011
342011
Rapid adaptation of video game AI
S Bakkes, P Spronck, J Van Den Herik
2008 IEEE Symposium On Computational Intelligence and Games, 79-86, 2008
312008
Challenge balancing for personalised game spaces
S Bakkes, S Whiteson, G Li, GV Vişniuc, E Charitos, N Heijne, ...
2014 IEEE Games Media Entertainment, 1-8, 2014
242014
Inferring player experiences using facial expressions analysis
CT Tan, S Bakkes, Y Pisan
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
222014
Starcraft winner prediction
YN Ravari, S Bakkes, P Spronck
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
212016
Telemonitoring for independently living elderly: Inventory of needs & requirements
S Bakkes, R Morsch, B Kröse
2011 5th International Conference on Pervasive Computing Technologies for …, 2011
192011
Best-response learning of team behaviour in Quake III
S Bakkes, P Spronck, EO Postma
Workshop on Reasoning, Representation, and Learning in Computer Games, 13-18, 2005
192005
Monte Carlo Tree Search with options for general video game playing
M de Waard, DM Roijers, SCJ Bakkes
Computational Intelligence and Games (CIG), 2016 IEEE Conference on, 2016
182016
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
Articoli 1–20