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Tim Tutenel
Tim Tutenel
Delft University of Technology
Email verificata su macomi.nl
Titolo
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Citata da
Anno
A survey on procedural modelling for virtual worlds
RM Smelik, T Tutenel, R Bidarra, B Benes
Computer graphics forum 33 (6), 31-50, 2014
3832014
A survey of procedural methods for terrain modelling
RM Smelik, KJ De Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA workshop on 3D advanced media in gaming and …, 2009
1842009
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2010
1672010
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJD Kraker
Computers in Entertainment (CIE) 6 (4), 1-35, 2008
1242008
Integrating procedural generation and manual editing of virtual worlds
R Smelik, T Tutenel, KJ De Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010
1102010
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ De Kraker
CASA workshop on 3D advanced media in gaming and simulation, 2009
922009
An interactive simulation and visualization tool for flood analysis usable for practitioners
JG Leskens, C Kehl, T Tutenel, T Kol, G Haan, G Stelling, E Eisemann
Mitigation and adaptation strategies for global change 22, 307-324, 2017
802017
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra
Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010
692010
Generating Consistent Buildings: a Semantic Approach for Integrating Procedural Techniques
T Tutenel, R Smelik, R Lopes, K de Kraker, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on 3 (3), 274-288, 2011
602011
Declarative terrain modeling for military training games
RM Smelik, T Tutenel, KJ De Kraker, R Bidarra
International journal of computer games technology 2010, 2010
582010
Using semantics to improve the design of game worlds
T Tutenel, R Smelik, R Bidarra, KJ de Kraker
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
582009
Using semantics to improve the design of game worlds
T Tutenel, R Smelik, R Bidarra, KJ de Kraker
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
582009
Designing Semantic Game Worlds
J Kessing, T Tutenel, R Bidarra
Proceedings of PCG 2012 - workshop on Procedural Content Generation for …, 2012
482012
A proposal for a procedural terrain modelling framework
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
EGVE (Posters), 2008
472008
Interactive creation of virtual worlds using procedural sketching
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of Eurographics 2010 - Short papers, 3-7 May, Norrköping, Sweden, 2010
402010
Using gameplay semantics to procedurally generate player-matching game worlds
R Lopes, T Tutenel, R Bidarra
Proceedings of PCG 2012 - workshop on Procedural Content Generation for …, 2012
242012
Services in game worlds: A semantic approach to improve object interaction
J Kessing, T Tutenel, R Bidarra
IFIP Lecture Notes in Computer Science (LNCS) 5709 (5709), 276-281, 2009
242009
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds
R Bidarra, KJ de Kraker, R Smelik, T Tutenel
Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content, 51-55, 2010
202010
The increasing role of semantics in object modeling
WF Bronsvoort, R Bidarra, HA van der Meiden, T Tutenel
Computer-Aided Design and Applications 7 (3), 431-440, 2010
162010
A semantic scene description language for procedural layout solving problems
T Tutenel, RM Smelik, R Bidarra, KJ de Kraker
Proceedings of AIIDE 2010 - 6th Conference on Artificial Intelligence and …, 2010
152010
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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