Renato Mainetti
Renato Mainetti
Verified email at unimi.it
TitleCited byYear
Self-adaptive games for rehabilitation at home
M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese
2012 IEEE Conference on Computational Intelligence and Games (CIG), 179-186, 2012
892012
Usability and effects of an exergame-based balance training program
S Wüest, NA Borghese, M Pirovano, R Mainetti, R van de Langenberg, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (2 …, 2014
522014
An integrated low-cost system for at-home rehabilitation
NA Borghese, M Pirovano, R Mainetti, PL Lanzi
2012 18th International Conference on Virtual Systems and Multimedia, 553-556, 2012
382012
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames
M Pirovano, E Surer, R Mainetti, PL Lanzi, NA Borghese
Entertainment Computing 14, 55-65, 2016
362016
Duckneglect: video-games based neglect rehabilitation
R Mainetti, A Sedda, M Ronchetti, G Bottini, NA Borghese
Technology and Health Care 21 (2), 97-111, 2013
342013
An intelligent game engine for the at-home rehabilitation of stroke patients
NA Borghese, R Mainetti, M Pirovano, PL Lanzi
2013 IEEE 2nd International Conference on Serious Games and Applications for …, 2013
302013
Intelligent game engine for rehabilitation (IGER)
M Pirovano, R Mainetti, G Baud-Bovy, PL Lanzi, NA Borghese
IEEE Transactions on Computational Intelligence and AI in Games 8 (1), 43-55, 2014
272014
Using virtual reality to rehabilitate neglect
A Sedda, NA Borghese, M Ronchetti, R Mainetti, F Pasotti, G Beretta, ...
Behavioural neurology 26 (3), 183-185, 2013
132013
IGER: A game engine specifically tailored to rehabilitation
M Pirovano, PL Lanzi, R Mainetti, NA Borghese
Games for Health, 85-98, 2013
122013
Exergames encouraging exploration of hemineglected space in stroke patients with visuospatial neglect: a feasibility study
BC Tobler-Ammann, E Surer, ED de Bruin, M Rabuffetti, NA Borghese, ...
JMIR serious games 5 (3), e17, 2017
82017
Apparatus and method for rehabilitation employing a game engine
NA Borghese, PL Lanzi, R Mainetti, M Pirovano
US Patent App. 13/911,577, 2014
82014
The design of a comprehensive game engine for rehabilitation
M Pirovano, PL Lanzi, R Mainetti, NA Borghese
2013 IEEE International Games Innovation Conference (IGIC), 209-215, 2013
62013
Robust kinect for rehabilitation
I Frosio, R Mainetti, S Palazzo, NA Borghese
Proceedings of the GIRPR Conference, 2012
62012
IGER: An intelligent game engine for rehabilitation
NA Borghese, M Pirovano, R Mainetti, PL Lanzi
Converging Clinical and Engineering Research on Neurorehabilitation, 947-950, 2013
52013
Volcano: An interactive sword generator
M Pirovano, R Mainetti, D Loiacono
2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015
42015
Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system
JP Held, B Ferrer, R Mainetti, A Steblin, B Hertler, A Moreno-Conde, ...
Minerva Medica, 2017
32017
Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly
F Lunardini, N Basilico, E Ambrosini, J Essenziale, R Mainetti, ...
2017 IEEE 3rd International Forum on Research and Technologies for Society …, 2017
32017
Game engines and exergames to guide rehabilitation at home
M Pirovano, R Mainetti, PL Lanzi, NA Borghese
Replace, Repair, Restore, Relieve–Bridging Clinical and Engineering …, 2014
32014
Hand rehabilitation with toys with embedded sensors
NA Borghese, R Mainetti, J Essenziale, E Cavalli, EM Mancon, G Pajardi
Converging Clinical and Engineering Research on Neurorehabilitation II, 425-430, 2017
22017
Assessment of Exergames as Treatment and Prevention of Dysgraphia
NA Borghese, C Palmiotto, J Essenziale, R Mainetti, E Granocchio, ...
Converging Clinical and Engineering Research on Neurorehabilitation II, 431-436, 2017
22017
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