Antonio Calvo Morata
TitoloCitata daAnno
Systematizing game learning analytics for serious games
C Alonso-Fernandez, A Calvo, M Freire, I Martinez-Ortiz, ...
2017 IEEE Global Engineering Education Conference (EDUCON), 1111-1118, 2017
282017
Validation of a cyberbullying serious game using game analytics
A Calvo-Morata, DC Rotaru, C Alonso-Fernández, M Freire, ...
IEEE Transactions on Learning Technologies, 2018
82018
Learned applying learning analytics to assess serious games
C Alonso-Fernández, AR Cano, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers in Human Behavior, 2019
42019
Making Understandable Game Learning Analytics for Teachers
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
International Conference on Web-Based Learning, 112-121, 2018
42018
Conectado: concienciando contra el cyberbullying mediante un videojuego educativo
A Calvo Morata, B Fernández-Manjón
Didáctica, innovación y multimedia, 0019, 2018
42018
Tools and approaches for simplifying serious games development in educational settings
A Calvo, DC Rotaru, M Freire, B Fernandez-Manjon
2016 IEEE Global Engineering Education Conference (EDUCON), 1188-1197, 2016
42016
Applications of data science to game learning analytics data: A systematic literature review
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers & Education, 103612, 2019
32019
Simva: Simplifying the scientific validation of serious games
IJ Pérez-Colado, A Calvo-Morata, C Alonso-Fernández, M Freire, ...
9th IEEE International Conference on Advanced Learning Technologies (ICALT), 2019
22019
Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms
M Then, B Wallenborn, M Hemmje, I Martínez Ortiz, A Calvo Morata, ...
1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017
22017
Creating Interactive Content in Android Devices: The Mokap Hackaton
Á Serrano-Laguna, DC Rotaru, A Calvo-Morata, J Torrente, ...
International Symposium on End User Development, 287-290, 2015
22015
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
A Calvo-Morata, M Freire-Morán, I Martínez-Ortiz, B Fernández-Manjón
IEEE Access 7, 55841-55850, 2019
12019
Videojuegos como herramienta educativa en La escuela: Concienciando sobre El ciberbullying
AC Morata
Complutense University of Madrid, 2017
12017
Game Learning Analytics for Educators
AC Morata, CA Fernandez, M Freire, I Martinez-Ortiz, ...
2019 IEEE Global Engineering Education Conference (EDUCON), 1436-1442, 2019
2019
D2. 6-Final bundle of dashboard components
AC Morata, BF Manjon, DC Rotaru, MF Moran, IM Ortiz
2018
D2. 6-Final bundle of dashboard components
A Calvo Morata, B Fernandez Manjon, D Cristian Rotaru, M Freire Moran, ...
2018
D2. 4-Final Bundle of Client-side Components
AC Morata, BF Manjon, DC Rotaru, MF Moran, IM Ortiz, R Riestra, ...
2017
D2. 2-Final Bundle of Server-side Components
AC Morata, BF Manjon, MF Moran, DC Rotaru, IM Ortiz, R Riestra, ...
2017
Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses
M Then, B Wallenborn, M Hemmje, I Martínez-Ortiz, AC Morata, ...
GamiLearn'17 1st International Workshop on Gamification and Games for …, 2017
2017
Computers or tablets? Choosing devices for educational videogames
AR Hernandez, CDF Perez, MG Riojo, AC Morata, B Manero
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
2016
Experience API (xAPI) and Serious Games: the xAPI-SG Profile
IM Ortíz, BF Manjón, MF Morán, CA Fernández, IJP Colado, AC Morata, ...
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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