Tiago Machado
Title
Cited by
Cited by
Year
Shopping For Game Mechanics
T Machado, I Bravi, Z Wang, A Nealen, J Togelius
Proceedings of the FDG 2016 - 7th Workshop on Procedural Content Generation., 2016
23*2016
AtDELFI: automatically designing legible, full instructions for games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
192018
AI-assisted game debugging with Cicero
T Machado, D Gopstein, O Nov, A Nealen, J Togelius
2018 IEEE Congress on Evolutionary Computation (CEC), 2018
162018
Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program
E Eaton, S Koenig, C Schulz, F Maurelli, J Lee, J Eckroth, M Crowley, ...
Working paper in the 7th Symposium on Educational Advances in Artificial …, 2017
162017
Pitako - Recommending Game Design Elements in Cicero
T Machado, D Gopstein, A Nealen, J Togelius
IEEE Conference on Games (CoG) 2019, 2019
122019
SeekWhence a retrospective analysis tool for general game design
T Machado, A Nealen, J Togelius
Proceedings of the 12th International Conference on the Foundations of …, 2017
112017
CICERO: Computationally Intelligent Collaborative EnviROnment for game and level design
T Machado, A Nealen, J Togelius
Proceedings of ICCC Computational Creativity and Games Workshop, 2017
72017
Evaluation of a Recommender System for Assisting Novice Game Designers
T Machado, D Gopstein, A Wang, O Nov, A Nealen, J Togelius
15th AAAI Conference on Artificial Intelligence and Interactive Digital …, 2019
62019
A Comparison Study: Sketch-Based Interfaces versus WIMP Interfaces in Three Dimensional Modeling Tasks
TL de Araujo Machado, AS Gomes, M Walter
Web Congress, 2009. LA-WEB '09. Latin American, 2009
62009
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask
T Machado, D Gopstein, A Nealen, J Togelius
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co …, 2019
52019
Game live logs: uma plataforma de conversação para atenuar conflitos no desenvolvimento de games
TLA MACHADO
Universidade Federal de Pernambuco, 2013
52013
Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools
AS Gomes, CRA Gomes, ME de Lima, L Castillo, S Sette, T Machado, ...
Revista Brasileira de Informática na Educação 21 (01), 23, 2013
32013
The Game Development Conflicts According to the Game Industry
T Machado, R Lima, F Florencio, G Ramalho, C Frota
Brazilian Symposium on Games and Entertainment (SBGames), 2012
22012
Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)
C Harteveld, N Javvaji, T Machado, YV Zastavker, V Bennett, T Abdoun
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
2020
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education
C Harteveld, N Javvaji, T Machado, YV Zastavker, V Bennett, T Abdoun
2020 IEEE Frontiers in Education Conference (FIE), 1-9, 2020
2020
Learning from Gamettes: Imitating Human Behavior in Supply Chain Decisions
O Mohaddesi, T Machado, C Harteveld
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
2020
Cicero: A mixed-initiative AI-assisted game design tool
T Machado, A Nealen, J Togelius
Proceedings of the 12th International Conference on the Foundations of …, 2017
2017
Game Live Logs: Creating a Conversation Platform to Reduce Game Development Conflicts
T Machado, G Ramalho, C Frota
Brazilian Symposium on Games and Entertainment (SBGames), 2013
2013
Games as Cinema: Improve the Game Development through Cinema Studies
T Machado, GL Ramalho, CF Alves
Brazilian Symposium on Games and Entertainment (SBGames), 2011
2011
Game Development Guidelines: Practices To Avoid Conflicts Between Software and Design
TL de A. Machado, GL Ramalho, CF Alves, VC Garcia, LF Araujo, ...
Brazilian Symposium on Games and Entertainment (SBGames), 2010
2010
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Articles 1–20