Cristian Lorenzini
Cristian Lorenzini
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Titolo
Citata da
Citata da
Anno
Social networks and web-based serious games as novel educational tools
M Carrozzino, C Evangelista, R Brondi, C Lorenzini, M Bergamasco
Procedia Computer Science 15, 303-306, 2012
182012
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
2015 Digital Heritage 2, 639-642, 2015
102015
Using mixed reality and natural interaction in cultural heritage applications
R Brondi, M Carrozzino, C Lorenzini, F Tecchia
Informatica 40 (3), 2016
92016
An immersive VR experience to learn the craft of printmaking
M Carrozzino, C Lorenzini, M Duguleana, C Evangelista, R Brondi, ...
International Conference on Augmented Reality, Virtual Reality and Computerá…, 2016
72016
Perception of basic emotions from facial expressions of dynamic virtual avatars
C Faita, F Vanni, C Lorenzini, M Carrozzino, C Tanca, M Bergamasco
International Conference on Augmented and Virtual Reality, 409-419, 2015
72015
ADITHO–A Serious Game for Training and Evaluating Medical Ethics Skills
C Lorenzini, C Faita, M Barsotti, M Carrozzino, F Tecchia, M Bergamasco
International Conference on Entertainment Computing, 59-71, 2015
62015
Virtual technologies to enable novel methods of access to library archives
M Carrozzino, A Angeletaki, C Evangelista, C Lorenzini, F Tecchia, ...
SCIRES-IT-SCIentific RESearch and Information Technology 3 (1), 25-34, 2013
62013
Safety training using virtual reality: A comparative approach
G Avveduto, C Tanca, C Lorenzini, F Tecchia, M Carrozzino, ...
International Conference on Augmented Reality, Virtual Reality and Computerá…, 2017
52017
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. In 2015 Digital Heritage (Vol. 2, pp. 639–642)
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
IEEE, 2015
52015
Serious games for disseminating the knowledge of ancient manuscripts: a case study
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
SCIRES-IT-SCIentific RESearch and Information Technology 3 (2), 135-142, 2013
52013
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving
M Carrozzino, C Lorenzini, C Evangelista, F Tecchia, M Bergamasco
2015 Digital Heritage 2, 187-188, 2015
42015
An interactive digital storytelling approach to explore books in virtual environments
C Lorenzini, C Evangelista, M Carrozzino, C Postelnicu, M Maltese
Informatica 40 (3), 2016
32016
VR-based serious game designed for medical ethics training
C Lorenzini, C Faita, M Carrozzino, F Tecchia, M Bergamasco
International Conference on Augmented and Virtual Reality, 220-232, 2015
22015
LawVille: A Collaborative Serious Game for Citizenship Education
C Lorenzini, R Brondi, M Carrozzino, M Nistico, C Evangelista, F Tecchia
2014 6th International Conference on Games and Virtual Worlds for Seriousá…, 2014
12014
LawVille: a Collaborative Serious Game
R Brondi, M Carrozzino, C Lorenzini, C Evangelista, M Bergamasco
SeriGameEx 2014, 2014
12014
Automatic creation of bas-relieves from single images
C Lorenzini, M Carrozzino, F Tecchia, M Bergamasco
Digital Heritage International Congress (DigitalHeritage), 2013 1, 417-420, 2013
12013
Studio e realizzazione di un modulo software per la creazione assisita di modelli 3D di bassorilievi
C LORENZINI
2011
INSCENA: ACTING AND LEARNING ELEMENTS OF COMPUTER PROGRAMMING ON A VIRTUAL STAGE
G Chiazzese, MR LaganÓ, C Lorenzini
EDULEARN10 Proceedings, 2473-2479, 2010
2010
A Virtual Laboratory
C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ...
Serious Games, Storytelling and Intangible Heritage
F Dagnino, F Pozzi, E Yilmaz, N Grammalidis, K Dimitropoulos, ...
Il sistema al momento non pu˛ eseguire l'operazione. Riprova pi¨ tardi.
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