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Lijia Lin
Lijia Lin
University of Macau
Verified email at um.edu.mo - Homepage
Title
Cited by
Cited by
Year
Using animations and visual cueing to support learning of scientific concepts and processes
L Lin, RK Atkinson
Computers & Education 56 (3), 650-658, 2011
3052011
Animated agents and learning: Does the type of verbal feedback they provide matter?
L Lin, RK Atkinson, RM Christopherson, SS Joseph, CJ Harrison
Computers & Education 67, 239-249, 2013
1402013
The Impact of Teaching Presence on Online Engagement Behaviors
H Zhang, L Lin, Y Zhan, Y Ren
Journal of Educational Computing Research 54 (7), 887-900, 2016
1062016
A growth mindset lowers perceived cognitive load and improves learning: Integrating motivation to cognitive load
KM Xu, P Koorn, B De Koning, IT Skuballa, L Lin, M Henderikx, HW Marsh, ...
Journal of Educational Psychology, 2021
862021
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment
L Lin, RK Atkinson, WC Savenye, BC Nelson
Interactive Learning Environments 24 (4), 799-813, 2016
822016
Using a pedagogical agent to deliver conversational style instruction: What benefits can you obtain?
L Lin, P Ginns, T Wang, P Zhang
Computers & Education 143, 103658, 2020
792020
The effect of learner-generated drawing and imagination in comprehending a science text
L Lin, CH Lee, S Kalyuga, Y Wang, S Guan, H Wu
The Journal of Experimental Education 85 (1), 142-154, 2017
632017
Empirical taxonomies of gameplay enjoyment: Personality and video game preference
JM Quick, RK Atkinson, L Lin
International Journal of Game-Based Learning (IJGBL) 2 (3), 11-31, 2012
602012
Optimizing learning from animation: Examining the impact of biofeedback
L Lin, M Li
Learning and Instruction 55, 32-40, 2018
472018
Using the summarizing strategy to engage learners: Empirical evidence in an immersive virtual reality environment
J Zhao, L Lin, J Sun, Y Liao
The Asia-Pacific Education Researcher 29 (5), 473-482, 2020
392020
The gameplay enjoyment model
JM Quick, RK Atkinson, L Lin
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012
272012
Blended Learning in Teacher Education: Uncovering its Transformative Potential
JHY Kim, D Baylen, A Leh, L Lin
Handbook of Research on Enhancing Teacher Education with Advanced …, 2015
262015
Enhancing Learning from Different Visualizations by Self-Explanation Prompts
L Lin, RK Atkinson
Journal of Educational Computing Research 49 (1), 83-110, 2013
242013
The benefits of teaching on comprehension, motivation, and perceived difficulty: Empirical evidence of teaching expectancy and the interactivity of teaching
Y Wang, L Lin, O Chen
British Journal of Educational Psychology, 2021
212021
Three-generational families: Are they beneficial to Chinese children’s creativity?
W Pang, Y Lu, H Long, Q Wang, L Lin
Thinking Skills and Creativity 35, 100623, 2020
212020
Using a computer game to teach school-aged children about asthma
M Greer, L Lin, RK Atkinson
Interactive Learning Environments 25 (4), 431-438, 2017
152017
Example-based learning: Exploring the use of matrices and problem variability
MA Hancock-Niemic, L Lin, RK Atkinson, A Renkl, J Wittwer
Educational Technology Research and Development 64 (1), 115-136, 2016
152016
Attractiveness modulates neural processing of infant faces differently in males and females
L Yin, M Fan, L Lin, D Sun, Z Wang
Frontiers in Human Neuroscience 11, 551, 2017
142017
Comparing the efficacy of different signaling techniques
R Atkinson, L Lin, C Harrison
EdMedia+ Innovate Learning, 954-962, 2009
132009
Student learning and engagement in a blended environment: A mixed methods study
L Lin
Learner experience and usability in online education, 256-269, 2018
122018
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Articles 1–20