Characterising and measuring user experiences in digital games WA Ijsselsteijn, YAW de Kort, K Poels, A Jurgelionis, F Bellotti conference; ACE 2007; 2007-06-13; 2007-06-15, 1-4, 2007 | 460 | 2007 |
An empirical study of netem network emulation functionalities A Jurgelionis, JP Laulajainen, M Hirvonen, AI Wang 2011 Proceedings of 20th international conference on computer communications …, 2011 | 134 | 2011 |
Platform for distributed 3D gaming A Jurgelionis, P Fechteler, P Eisert, F Bellotti, H David, JP Laulajainen, ... International Journal of Computer Games Technology 2009 (1), 231863, 2009 | 132 | 2009 |
Games@ Large-a new platform for ubiquitous gaming and multimedia Y Tzruya, A Shani, F Bellotti, A Jurgelionis Proc. BBEurope, Geneva, Switzerland, 11-14, 2006 | 44 | 2006 |
Distributed video game streaming system for pervasive gaming A Jurgelionis, F Bellotti, A De Gloria, P Eisert, JP Laulajainen, A Shani STreaming Day 9, 1-6, 2009 | 20 | 2009 |
Testing cross-platform streaming of video games over wired and wireless LANs A Jurgelionis, F Bellotti, A De Gloria, JP Laulajainen, P Fechteler, P Eisert, ... 2010 IEEE 24th International Conference on Advanced Information Networking …, 2010 | 15 | 2010 |
TOTEM. Scout: A mobile tool for in-situ creation of location-based content A Jurgelionis, R Wetzel, L Blum, L Oppermann 2013 IEEE International Games Innovation Conference (IGIC), 89-96, 2013 | 11 | 2013 |
Shapes, marbles and pebbles: Template-based content creation for location-based games R Wetzel, L Blum, A Jurgelionis, L Oppermann Proceedings of the IADIS International Conferences Interfaces and Human …, 2012 | 9 | 2012 |
Designing enhanced authoring tools for pervasive games AI Wang, A Jurgelionis, H Guo, H Trætteberg Mobile Gaming workshop (moga) 2011 on the 8th International Conference on …, 2011 | 8 | 2011 |
Games@ large distributed gaming system A Laikari, P Fechteler, P Eisert, A Jurgelionis, F Bellotti, A De Gloria VTT Technical Research Centre of Finland, Fraunhofer Institute for …, 2009 | 7 | 2009 |
Testing and evaluation of new platforms for delivery of distributed gaming and multimedia A Jurgelionis, F Bellotti, P Eisert, JP Laulajainen Web3D 2007 Symposium, Perugia, Italy, 15-18, 2007 | 7 | 2007 |
Evaluation and testing methodology for evolving entertainment systems A Jurgelionis, F Bellotti, WA IJsselsteijn, YAW de Kort conference; ACE 2007; 2007-06-13; 2007-06-15, 1-4, 2007 | 6 | 2007 |
Designing enjoyable entertainment products A Jurgelionis, F Bellotti, A Possani, A De Gloria workshop on" Now Let's Do It in Practice: User Experience Evaluation Methods …, 2008 | 5 | 2008 |
Player experience and technical performance prospects for distributed 3D gaming in private and public settings A Jurgelionis, HH Nap, BJ Gajadhar, F Bellotti, AI Wang, R Berta Computers in Entertainment (CIE) 9 (3), 1-19, 2011 | 4 | 2011 |
Gaming platform for running games on low-end devices A Laikari, JP Laulajainen, A Jurgelionis, P Fechteler, F Bellotti User Centric Media: First International Conference, UCMedia 2009, Venice …, 2010 | 4 | 2010 |
The future of distributed gaming: Technical advantages and user-centred design M Martins, HH Nap, BJ Gajadhar, W Oosting, A Jurgelionis, R Carmichael, ... Prisma. com, 1-19, 2010 | 2 | 2010 |
Shapes, marbles and pebbles: template-based content creation for location-based games A Jurgelionis, L Oppermann, L Blum, R Wetzel University of Lincoln, 2012 | | 2012 |
Research Article Platform for Distributed 3D Gaming A Jurgelionis, P Fechteler, P Eisert, F Bellotti, H David, JP Laulajainen, ... | | 2009 |
entertainment systems A Jurgelionis, F Bellotti, WA IJsselsteijn, YAW de Kort Proceedings of the International Conference on Advances in Computer …, 2007 | | 2007 |
3D Graphic Streaming Protocol for Pervasive Gaming A Jurgelionis, JP Laulajainen, H David, F Bellotti, R Berta, A De Gloria | | |