Francesca Maria Dagnino
Francesca Maria Dagnino
Researcher at the Institute for Educational Technology (ITD-CNR)
Verified email at
Cited by
Cited by
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures
G Cozzani, F Pozzi, FM Dagnino, AV Katos, EF Katsouli
Personal and Ubiquitous Computing, 2016
Educational games as a motivational tool: Considerations on their potential and limitations
M Passarelli, FM Dagnino, J Earp, F Manganello, D Persico, F Pozzi, ...
Scitepress 1, 330-337, 2019
Intangible cultural heritage: Towards collaborative planning of educational interventions
M Ott, FM Dagnino, F Pozzi
Computers in Human Behavior 51, 1314-1319, 2015
Exploring teachers’ needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey
FM Dagnino, YA Dimitriadis, F Pozzi, JI Asensio‐Pérez, B Rubia‐Avi
British Journal of Educational Technology 49 (6), 998-1013, 2018
Approaches to Collaborative Game‐Making for Fostering 21st Century Skills
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kristian, ...
Proceedings of the 7th European Conference on Games-Based Learning 1, 45-52, 2013
Meeting players where they are: Digital games and learning ecologies
D Persico, M Passarelli, F Pozzi, J Earp, FM Dagnino, F Manganello
British Journal of Educational Technology 50 (4), 1687-1712, 2019
Handwriting as a gauge of cognitive status: a novel forensic tool for posthumous evaluation of testamentary capacity
P Fontana, F Dagnino, L Cocito, M Balestrino
Neurological sciences 29, 257-261, 2008
Supporting and representing Learning Design with digital tools: In between guidance and flexibility
F Pozzi, JI Asensio-Perez, A Ceregini, FM Dagnino, Y Dimitriadis, J Earp
Technology, Pedagogy and Education 29 (1), 109-128, 2020
FM Dagnino, M Ott, F Pozzi, E Yilmaz, F Tsalakanidou, K Dimitropoulos, ...
9th International Technology, Education and Development Conference, pp. 7184 …, 2015
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
VISIGRAPP - 9th International Joint Conference on Computer Vision, Imaging …, 2014
Using serious games for Intangible Cultural Heritage (ICH) education: A journey into the Canto a Tenore singing style
FM Dagnino, F Pozzi, G Cozzani, L Bernava
Special Session on Computer Vision, Imaging and Computer Graphics for …, 2017
Designing serious games for ICH education
FM Dagnino, F Pozzi, E Yilmaz, N Grammalidis, K Dimitropoulos, ...
2015 Digital Heritage 2, 615-618, 2015
Widening access to Intangible Cultural Heritage: Towards the development of an innovative platform
M Ott, FM Dagnino, F Pozzi, M Tavella
Universal Access in Human-Computer Interaction. Universal Access to …, 2014
Learner Collaboration in Digital Game Making: An Emerging Trend
J Earp, FM Dagnino, K Kiili, C Kiili, P Tuomi, N Whitton
ATEE-SIREM Winter Conference Proceedings, At Genoa (Italy)., Volume: 1, 439-447, 2013
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development
F Manganello, F Pozzi, M Passarelli, D Persico, FM Dagnino
International Journal of Distance Education Technologies (IJDET) 19 (1), 2021
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education
FM Dagnino, F Ott, Michela, Pozzi, E Yilmaz
Proceedings of the Proceedings of the 11th International Scientific …, 2015
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