Francesca Maria Dagnino
Francesca Maria Dagnino
Researcher at the Institute for Educational Technology (ITD-CNR)
Email verificata su itd.cnr.it
TitoloCitata daAnno
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
702012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
412014
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
392013
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
312015
Approaches to Collaborative Game‐Making for Fostering 21st Century Skills
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kristian, ...
Proceedings of the 7th European Conference on Games-Based Learning 1, 45-52, 2013
272013
Intangible cultural heritage: Towards collaborative planning of educational interventions
M Ott, FM Dagnino, F Pozzi
Computers in Human Behavior 51, 1314-1319, 2015
182015
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures
G Cozzani, F Pozzi, FM Dagnino, AV Katos, EF Katsouli
Personal and Ubiquitous Computing, 2016
162016
Handwriting as a gauge of cognitive status: a novel forensic tool for posthumous evaluation of testamentary capacity
P Fontana, F Dagnino, L Cocito, M Balestrino
Neurological sciences 29 (4), 257, 2008
152008
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
VISIGRAPP - 9th International Joint Conference on Computer Vision, Imaging …, 2014
112014
SERIOUS GAMES TO SUPPORT LEARNING OF RARE ‘INTANGIBLE’CULTURAL EXPRESSIONS
FM Dagnino, M Ott, F Pozzi, E Yilmaz, F Tsalakanidou, K Dimitropoulos, ...
9th International Technology, Education and Development Conference, pp. 7184 …, 2015
92015
Accessibility, Reusability and Interoperability in the European Serious Game Community
IA Stanescu, HJG Warmelink, L Julia, S Arnab, F Dagnino, M Jane
Proceedings of the 9th International Scientific Conference eLearning and …, 2013
92013
Systematic review and methodological framework. Gaming Horizons Deliverable D 2.1
D Persico, C Bailey, TP Buijtenweg, FM Dagnino, J Earp, ...
Gaming horizons: alternative framings for a new role of gaming in education …, 2017
72017
Reasoning abilities in primary school: A pilot study on poor achievers vs. normal achievers in computer game tasks
FM Dagnino, M Ballauri, V Benigno, I Caponetto, E Pesenti
Learning and Individual Differences 23, 213-217, 2013
72013
Learner Collaboration in Digital Game Making: An Emerging Trend
J Earp, FM Dagnino, K Kiili, C Kiili, P Tuomi, N Whitton
ATEE-SIREM Winter Conference Proceedings, At Genoa (Italy)., Volume: 1, 439-447, 2013
72013
An integrated platform supporting intangible cultural heritage learning and transmission: Definition of requirements and evaluation criteria
FM Dagnino, LJ Hadjileontiadis, M Ott, F Pozzi
Journal of computing and information technology 22 (4), 277-292, 2014
62014
Immersion’s impact on performance in a spatial reasoning task
L Freina, R Bottino, M Tavella, F Dagnino
International Conference on Games and Learning Alliance, 211-220, 2016
52016
Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education
FM Dagnino, F Ott, Michela, Pozzi, E Yilmaz
Proceedings of the Proceedings of the 11th International Scientific …, 2015
52015
Designing Serious Games for ICH Education
FM Dagnino, F Pozzi, E Yilmaz, N Grammalidis, K Dimitropoulos, ...
2015 Digital Heritage 2, 615-618, 2015
52015
Exploring teachers’ needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey
FM Dagnino, YA Dimitriadis, F Pozzi, JI Asensio‐Pérez, B Rubia‐Avi
British Journal of Educational Technology 49 (6), 998-1013, 2018
42018
An Italian Pilot Experience in Game Making for Learning
J Earp, FM Dagnino, I Caponetto
ICT in Education in Global Context, 171-199, 2016
42016
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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