|Designing a course for stimulating entrepreneurship in higher education through serious games|
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
|Serious games and the development of an entrepreneurial mindset in higher education engineering students|
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
|A gamified short course for promoting entrepreneurship among ICT engineering students|
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
|A gamified collaborative course in entrepreneurship: Focus on objectives and tools|
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
|Approaches to Collaborative Game‐Making for Fostering 21st Century Skills|
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kristian, ...
Proceedings of the 7th European Conference on Games-Based Learning 1, 45-52, 2013
|Intangible cultural heritage: Towards collaborative planning of educational interventions|
M Ott, FM Dagnino, F Pozzi
Computers in Human Behavior 51, 1314-1319, 2015
|Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures|
G Cozzani, F Pozzi, FM Dagnino, AV Katos, EF Katsouli
Personal and Ubiquitous Computing, 2016
|Handwriting as a gauge of cognitive status: a novel forensic tool for posthumous evaluation of testamentary capacity|
P Fontana, F Dagnino, L Cocito, M Balestrino
Neurological sciences 29 (4), 257, 2008
|A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education|
F Pozzi, A Antonaci, FM Dagnino, M Ott, M Tavella
VISIGRAPP - 9th International Joint Conference on Computer Vision, Imaging …, 2014
|SERIOUS GAMES TO SUPPORT LEARNING OF RARE ‘INTANGIBLE’CULTURAL EXPRESSIONS|
FM Dagnino, M Ott, F Pozzi, E Yilmaz, F Tsalakanidou, K Dimitropoulos, ...
9th International Technology, Education and Development Conference, pp. 7184 …, 2015
|Accessibility, Reusability and Interoperability in the European Serious Game Community|
IA Stanescu, HJG Warmelink, L Julia, S Arnab, F Dagnino, M Jane
Proceedings of the 9th International Scientific Conference eLearning and …, 2013
|Systematic review and methodological framework. Gaming Horizons Deliverable D 2.1|
D Persico, C Bailey, TP Buijtenweg, FM Dagnino, J Earp, ...
Gaming horizons: alternative framings for a new role of gaming in education …, 2017
|Reasoning abilities in primary school: A pilot study on poor achievers vs. normal achievers in computer game tasks|
FM Dagnino, M Ballauri, V Benigno, I Caponetto, E Pesenti
Learning and Individual Differences 23, 213-217, 2013
|Learner Collaboration in Digital Game Making: An Emerging Trend|
J Earp, FM Dagnino, K Kiili, C Kiili, P Tuomi, N Whitton
ATEE-SIREM Winter Conference Proceedings, At Genoa (Italy)., Volume: 1, 439-447, 2013
|An integrated platform supporting intangible cultural heritage learning and transmission: Definition of requirements and evaluation criteria|
FM Dagnino, LJ Hadjileontiadis, M Ott, F Pozzi
Journal of computing and information technology 22 (4), 277-292, 2014
|Immersion’s impact on performance in a spatial reasoning task|
L Freina, R Bottino, M Tavella, F Dagnino
International Conference on Games and Learning Alliance, 211-220, 2016
|Serious Games design: reflections from an experience in the field of Intangible Cultural Heritage education|
FM Dagnino, F Ott, Michela, Pozzi, E Yilmaz
Proceedings of the Proceedings of the 11th International Scientific …, 2015
|Designing Serious Games for ICH Education|
FM Dagnino, F Pozzi, E Yilmaz, N Grammalidis, K Dimitropoulos, ...
2015 Digital Heritage 2, 615-618, 2015
|Exploring teachers’ needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey|
FM Dagnino, YA Dimitriadis, F Pozzi, JI Asensio‐Pérez, B Rubia‐Avi
British Journal of Educational Technology 49 (6), 998-1013, 2018
|An Italian Pilot Experience in Game Making for Learning|
J Earp, FM Dagnino, I Caponetto
ICT in Education in Global Context, 171-199, 2016