Glint Rendering based on a Multiple‐Scattering Patch BRDF X Chermain, F Claux, S Mérillou Computer Graphics Forum 38 (4), 27-37, 2019 | 14 | 2019 |
Procedural Physically based BRDF for Real‐Time Rendering of Glints X Chermain, B Sauvage, JM Dischler, C Dachsbacher Computer Graphics Forum 39 (7), 243-253, 2020 | 13 | 2020 |
A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps X Chermain, F Claux, S Mérillou The Visual Computer 36 (2), 267-277, 2018 | 13 | 2018 |
Real-time geometric glint anti-aliasing with normal map filtering X Chermain, S Lucas, B Sauvage, JM Dischler, C Dachsbacher Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021 | 11 | 2021 |
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions. X Chermain, B Sauvage, JM Dischler, C Dachsbacher EGSR (DL), 45-53, 2021 | 4 | 2021 |
Orientable dense cyclic infill for anisotropic appearance fabrication X Chermain, C Zanni, J Martínez, PA Hugron, S Lefebvre ACM Transactions on Graphics (TOG) 42 (4), 1-13, 2023 | 2 | 2023 |
Simulation D'effets Aérodynamiques Et Hydrodynamiques Basée Sur Une Méthode Lagrangienne X Chermain Université de Sherbrooke, 2016 | 1 | 2016 |
Physically based rendering of glint X Chermain Université de Limoges, 2019 | | 2019 |
Rendu basé physique de micro-reflets X Chermain Limoges, 2019 | | 2019 |