Applying gamification techniques to enhance effectiveness of video-lessons M Coccoli, S Iacono, G Vercelli Journal of e-Learning and Knowledge Society 11 (3), 2015 | 53 | 2015 |
Gamification in corporate training to enhance engagement: An approach S Iacono, M Vallarino, G Vercelli International Journal of Emerging Technologies in Learning (iJET) 15 (17), 69-84, 2020 | 48 | 2020 |
Online peer instruction on Moodle to foster students’ engagement at the time of COVID-19 pandemic M Vallarino, S Iacono, D Zolezzi, GV Vercelli IEEE Transactions on Education 65 (4), 628-637, 2022 | 15 | 2022 |
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage S Iacono, D Zolezzi, G Vercelli Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018 | 9 | 2018 |
A lesson learned about gamification and engagement in a master degree course S Iacono, GV Vercelli, E Bellanti, A Corsi ICERI2018 Proceedings, 2898-2902, 2018 | 6 | 2018 |
Puzzle battle 2.0: a revisited serious game in VR during pandemic’s period GV Vercelli, S Iacono, M Vallarino, D Zolezzi Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | 5 | 2021 |
Augmented learning: Case study of gamified and extended reality courses S Iacono Engineering Proceedings 38 (1), 13, 2023 | 3 | 2023 |
How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs S Iacono, G Vercelli Engineering Proceedings 38 (1), 2, 2023 | 3 | 2023 |
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning D Zolezzi, S Iacono, M Rossi, GV Vercelli Conference Proceedings. Innovation in Language Learning 2022, 2022 | 2 | 2022 |
Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ... Applied Sciences 14 (9), 3562, 2024 | 1 | 2024 |
Star Words Re-Generated: Gamification and GenAI for Effective Training. D Zolezzi, S Iacono, G Vercelli International Journal of Emerging Technologies in Learning 19 (4), 2024 | 1 | 2024 |
Metaverse, A Year After: Evolution of XR Tools and Generative-AI S Iacono, D Zolezzi, G Vercelli 2023 IEEE International Conference on Metrology for eXtended Reality …, 2023 | 1 | 2023 |
Lessons learned about language learning and extended reality frameworks S Iacono, G Vercelli the 5th International Conference on Virtual and Augmented Reality in …, 0 | 1 | |
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning D Zolezzi, S Iacono, L Martini, GV Vercelli Computers & Education: X Reality 5, 100077, 2024 | | 2024 |
Advancing Persistent Character Generation: Comparative Analysis of Fine-Tuning Techniques for Diffusion Models L Martini, S Iacono, D Zolezzi, GV Vercelli AI 5 (4), 1779-1792, 2024 | | 2024 |
“Alice in Codeland”: A Gamified Approach to Web Programming Education D Zolezzi, S Iacono, G Vercelli 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-3, 2024 | | 2024 |
Gamifying Cultural Heritage: The Digitization Journey of Genoa University Museum System (SMA-UniGe) L La Tessa, S Schiaparelli, M Coccoli, S Iacono, G Vercelli, D Zolezzi Preprints, 2024 | | 2024 |
Cultural Heritage and Virtual Reality: A Setup for Balzi Rossi Museum S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ... Preprints, 2024 | | 2024 |
A Flipped Remote Lab: Using a Peer Assessment Tool for Learning 3D Modeling M Vallarino, S Iacono, E Bellanti, GV Vercelli IEEE Transactions on Learning Technologies, 2024 | | 2024 |
AUGMENTED HUMANITY: Tecnologie evolutive e apprendimento tra necessità e ready made S Iacono Università degli studi di Genova, 2022 | | 2022 |