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Saverio Iacono
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Applying gamification techniques to enhance effectiveness of video-lessons
M Coccoli, S Iacono, G Vercelli
Journal of e-Learning and Knowledge Society 11 (3), 2015
532015
Gamification in corporate training to enhance engagement: An approach
S Iacono, M Vallarino, G Vercelli
International Journal of Emerging Technologies in Learning (iJET) 15 (17), 69-84, 2020
482020
Online peer instruction on Moodle to foster students’ engagement at the time of COVID-19 pandemic
M Vallarino, S Iacono, D Zolezzi, GV Vercelli
IEEE Transactions on Education 65 (4), 628-637, 2022
152022
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
S Iacono, D Zolezzi, G Vercelli
Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018
92018
A lesson learned about gamification and engagement in a master degree course
S Iacono, GV Vercelli, E Bellanti, A Corsi
ICERI2018 Proceedings, 2898-2902, 2018
62018
Puzzle battle 2.0: a revisited serious game in VR during pandemic’s period
GV Vercelli, S Iacono, M Vallarino, D Zolezzi
Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021
52021
Augmented learning: Case study of gamified and extended reality courses
S Iacono
Engineering Proceedings 38 (1), 13, 2023
32023
How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs
S Iacono, G Vercelli
Engineering Proceedings 38 (1), 2, 2023
32023
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning
D Zolezzi, S Iacono, M Rossi, GV Vercelli
Conference Proceedings. Innovation in Language Learning 2022, 2022
22022
Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum
S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ...
Applied Sciences 14 (9), 3562, 2024
12024
Star Words Re-Generated: Gamification and GenAI for Effective Training.
D Zolezzi, S Iacono, G Vercelli
International Journal of Emerging Technologies in Learning 19 (4), 2024
12024
Metaverse, A Year After: Evolution of XR Tools and Generative-AI
S Iacono, D Zolezzi, G Vercelli
2023 IEEE International Conference on Metrology for eXtended Reality …, 2023
12023
Lessons learned about language learning and extended reality frameworks
S Iacono, G Vercelli
the 5th International Conference on Virtual and Augmented Reality in …, 0
1
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning
D Zolezzi, S Iacono, L Martini, GV Vercelli
Computers & Education: X Reality 5, 100077, 2024
2024
Advancing Persistent Character Generation: Comparative Analysis of Fine-Tuning Techniques for Diffusion Models
L Martini, S Iacono, D Zolezzi, GV Vercelli
AI 5 (4), 1779-1792, 2024
2024
“Alice in Codeland”: A Gamified Approach to Web Programming Education
D Zolezzi, S Iacono, G Vercelli
2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-3, 2024
2024
Gamifying Cultural Heritage: The Digitization Journey of Genoa University Museum System (SMA-UniGe)
L La Tessa, S Schiaparelli, M Coccoli, S Iacono, G Vercelli, D Zolezzi
Preprints, 2024
2024
Cultural Heritage and Virtual Reality: A Setup for Balzi Rossi Museum
S Iacono, M Scaramuzzino, L Martini, C Panelli, D Zolezzi, M Perotti, ...
Preprints, 2024
2024
A Flipped Remote Lab: Using a Peer Assessment Tool for Learning 3D Modeling
M Vallarino, S Iacono, E Bellanti, GV Vercelli
IEEE Transactions on Learning Technologies, 2024
2024
AUGMENTED HUMANITY: Tecnologie evolutive e apprendimento tra necessità e ready made
S Iacono
Università degli studi di Genova, 2022
2022
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