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Andy Nealen
Andy Nealen
Associate Professor of Cinematic Arts and Computer Science, USC
Email verificata su usc.edu - Home page
Titolo
Citata da
Citata da
Anno
Physically based deformable models in computer graphics
A Nealen, M Müller, R Keiser, E Boxerman, M Carlson
Computer graphics forum 25 (4), 809-836, 2006
12082006
Point based animation of elastic, plastic and melting objects
M Müller, R Keiser, A Nealen, M Pauly, M Gross, M Alexa
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004
6092004
Fibermesh: designing freeform surfaces with 3d curves
A Nealen, T Igarashi, O Sorkine, M Alexa
ACM SIGGRAPH 2007 papers, 41-es, 2007
5412007
Laplacian mesh optimization
A Nealen, T Igarashi, O Sorkine, M Alexa
Proceedings of the 4th international conference on Computer graphics and …, 2006
4182006
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
3902018
A sketch-based interface for detail-preserving mesh editing
A Nealen, O Sorkine, M Alexa, D Cohen-Or
ACM SIGGRAPH 2005 Papers, 1142-1147, 2005
3322005
An as-short-as-possible introduction to the least squares, weighted least squares and moving least squares methods for scattered data approximation and interpolation
A Nealen
URL: http://www. nealen. com/projects 130 (150), 25, 2004
1902004
Hybrid texture synthesis
A Nealen, M Alexa
Techn. Univ., Fachbereich Informatik, Fachgebiet Graphisch-Interaktive Systeme, 2003
1712003
Perceptual models of viewpoint preference
A Secord, J Lu, A Finkelstein, M Singh, A Nealen
ACM Transactions on Graphics (TOG) 30 (5), 1-12, 2011
1622011
SilSketch: automated sketch-based editing of surface meshes
J Zimmermann, A Nealen, M Alexa
Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and …, 2007
932007
Talakat: Bullet hell generation through constrained map-elites
A Khalifa, S Lee, A Nealen, J Togelius
Proceedings of The Genetic and Evolutionary Computation Conference, 1047-1054, 2018
842018
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
792015
Volumetric modeling with diffusion surfaces
K Takayama, O Sorkine, A Nealen, T Igarashi
ACM SIGGRAPH Asia 2010 papers, 1-8, 2010
732010
Rigmesh: automatic rigging for part-based shape modeling and deformation
P Borosán, M Jin, D DeCarlo, Y Gingold, A Nealen
ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012
712012
AI-based playtesting of contemporary board games
F de Mesentier Silva, S Lee, J Togelius, A Nealen
Proceedings of the 12th International Conference on the Foundations of …, 2017
582017
Modifying mcts for human-like general video game playing
A Khalifa, A Isaksen, J Togelius, A Nealen
Association for the Advancement of Artificial Intelligence, 2016
572016
Pixelated image abstraction
T Gerstner, D DeCarlo, M Alexa, A Finkelstein, Y Gingold, A Nealen
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering …, 2012
572012
Hyper-heuristic general video game playing
A Mendes, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
482016
Diverse agents for ad-hoc cooperation in hanabi
R Canaan, J Togelius, A Nealen, S Menzel
2019 IEEE Conference on Games (CoG), 1-8, 2019
452019
Discovering unique game variants
A Isaksen, D Gopstein, J Togelius, A Nealen
Computational Creativity and Games Workshop at the 2015 International …, 2015
452015
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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