Carlo Harvey
Title
Cited by
Cited by
Year
Acoustic rendering and auditory–visual cross‐modal perception and interaction
V Hulusic, C Harvey, K Debattista, N Tsingos, S Walker, D Howard, ...
Computer Graphics Forum 31 (1), 102-131, 2012
572012
VR Video Storytelling for Intangible Cultural Heritage Preservation.
E Selmanovic, S Rizvic, C Harvey, D Boskovic, V Hulusic, M Chahin, ...
The Eurographics Association, 2018
162018
First Time User Experiences in mobile games: An evaluation of usability
L Barnett, C Harvey, C Gatzidis
Entertainment Computing 27, 82-88, 2018
152018
Multisensory Virtual Experience of Tanning in Medieval Coventry
KDAC Yuanfa Dong, Mark Webb, Carlo Harvey
EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 2017
10*2017
Improving accessibility to intangible cultural heritage preservation using virtual reality
E Selmanović, S Rizvic, C Harvey, D Boskovic, V Hulusic, M Chahin, ...
Journal on Computing and Cultural Heritage (JOCCH) 13 (2), 1-19, 2020
82020
Subjective evaluation of high-fidelity virtual environments for driving simulations
K Debattista, T Bashford-Rogers, C Harvey, B Waterfield, A Chalmers
IEEE Transactions on Human-Machine Systems 48 (1), 30-40, 2017
82017
Multi‐Modal Perception for Selective Rendering
C Harvey, K Debattista, T Bashford‐Rogers, A Chalmers
Computer Graphics Forum 36 (1), 172-183, 2017
72017
Validity of virtual reality training for motor skill development in a serious game
C Harvey, E Selmanovic, J O'Connor, M Chahin
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
62018
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game
C Harvey, E Selmanović, J O’Connor, M Chahin
The Visual Computer 37 (1), 3-17, 2021
42021
Audio-visual-olfactory resource allocation for tri-modal virtual environments
E Doukakis, K Debattista, T Bashford-Rogers, A Dhokia, A Asadipour, ...
IEEE transactions on visualization and computer graphics 25 (5), 1865-1875, 2019
42019
An Investigation into Usability and First Time User Experiences within a Mobile Gaming Context
CH Lawrence Barnett, Christos Gatzidis
Edutainment, 2017
4*2017
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
C Harvey, S Walker, T Bashford-Rogers, K Debattista, A Chalmers
TPCG, 191-198, 2010
42010
A robot arm digital twin utilising reinforcement learning
M Matulis, C Harvey
Computers & Graphics 95, 106-114, 2021
32021
Audiovisual resource allocation for bimodal virtual environments
E Doukakis, K Debattista, C Harvey, T Bashford‐Rogers, A Chalmers
Computer Graphics Forum 37 (1), 172-183, 2018
32018
Olfaction and Selective Rendering
C Harvey, T Bashford-Rogers, K Debattista, E Doukakis, A Chalmers
Computer Graphics Forum, 2017
32017
Approximate visibility grids for interactive indirect illumination
T Bashford-Rogers, K Debattista, C Harvey, A Chalmers
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
32011
Learning to observe: Approximating human perceptual thresholds for detection of suprathreshold image transformations
A Dolhasz, C Harvey, I Williams
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2020
22020
A Calibrated Olfactory Display for High Fidelity Virtual Environments
A Dhokia, E Doukakis, A Asadipour, C Harvey, T Bashford-Rogers, ...
Computer Graphics and Visual Computing (CGVC), 2016
22016
Influence of active listening on eye movements while viewing images of concert halls.
A Minors, C Harvey
Psychomusicology: Music, Mind, and Brain 25 (3), 345, 2015
22015
Visual Saliency for Smell Impulses and Application to Selective Rendering.
C Harvey, T Bashford-Rogers, K Debattista, A Chalmers
TPCG 11, 73-80, 2011
22011
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Articles 1–20